Spawners: Difference between revisions

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!dresser
!dresser
|st God's memorial hospital||style="text-align:center"|[ 0 | -2 | 0 ]||style="text-align:right"|3||random nurse garments
|st God's memorial hospital||style="text-align:center"|[ 0 | -2 | 0 ]||style="text-align:right"|3||random nurse garments
|-
!footlocker
|colossus silo||style="text-align:center"|[ 1 | -1 | 1 ]||style="text-align:right"|3||random clothes
|}
|}


Fursuits (for the [[Jobs#Furry|Furry job]]) and [[Armor#Full Body|Alex Jumpsuits]] are notable exclusives to these.
Fursuits (for the [[Jobs#Furry|Furry job]]) and [[Armor#Full Body|Alex Jumpsuits]] are notable exclusives to the "random clothes" pool.
 
TODO: keep filling this in


=== Chemicals ===
=== Chemicals ===
{| class="wikitable sortable" border="1" cellspacing="0"
{| class="wikitable sortable" border="1" cellspacing="0"
!Name
!Name !!Area !!Coords !!# !!Items
!Area
!Coordinates
!#
!Items
|-
|-
!pile of old crates
!pile of old crates
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=== Weapons ===
=== Weapons ===
{| class="wikitable sortable" border="1" cellspacing="0"
{| class="wikitable sortable" border="1" cellspacing="0"
!Name
!Name!!Area !!Coords !!# !!Items
!Area
!Coordinates
!#
!Items
|-
|-
! rowspan=3 | bleached skeleton
! rowspan=3 | bleached skeleton
| rowspan=3 | gangland
| rowspan=3 | gangland || rowspan=3 style="text-align:center" | [ -8 | 4 | 0 ] ||style="text-align:right"|1||random gun
| rowspan=3 | <nowiki>[ -8 | 4 | 0 ]</nowiki>
|1
|random gun
|-
|-
|1
|style="text-align:right"|1||bloodstained notebook
|bloodstained notebook
|-
|-
|1
|style="text-align:right"|1||flare
|flare
|-
!packing crate
|cave complex
|<nowiki>[ 3 | 1 | 0 ]</nowiki>
|3
|random chemicals
|-
|-
!rotting corpse
!rotting corpse
|maas subway
|maas subway||style="text-align:center"|[ -16 | -4 | 0 ]||3||random knives
|<nowiki>[ -16 | -4 | 0 ]</nowiki>
|3
|knives (random?)
|}
|}


Line 92: Line 71:


{| class="wikitable sortable" border="1" cellspacing="0"
{| class="wikitable sortable" border="1" cellspacing="0"
!Name
!Name !!Area !!Coords !!# !!Items
!Area
!Coordinates
!#
!Items
|-
|-
!locker
!locker
Line 145: Line 120:
|2
|2
|random artifacts
|random artifacts
|-
!rusty toolchest
|crater rim||style="text-align:center"|[ 19 | 8 | 0 ]||style="text-align:right"|2||random artifacts (custom pool?)
|-
|-
!rotten bookshelf
!rotten bookshelf
Line 163: Line 141:
|3
|3
|random artifacts (special pool?)
|random artifacts (special pool?)
|-
!gondola
|ashen valley||style="text-align:center"|[ 12 | 5 | 0 ]||style="text-align:right"|2||random gondola bits???
|-
!small skeleton
|birchwood||style="text-align:center"|[ 14 | 31 | -2 ]||style="text-align:right"|2||random toys
|}
|}


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{| class="wikitable sortable" border="1" cellspacing="0"  
{| class="wikitable sortable" border="1" cellspacing="0"  
!Name !!Area !!Coordinates !!# !!Items
!Name !!Area !!Coords !!# !!Items
|-
|-
!burned-out compact car
!burned-out compact car
|freedom city
|freedom city||style="text-align:center"|[ 0 | -3 | 0 ]||style="text-align:right"|2||random car bits
|<nowiki>[ 0 | -3 | 0 ]</nowiki>
|2
|random car bits
|-
|-
!burned-out sports car
!burned-out sports car
|shoreline ||| [ 9 | -9 | 1 ] ||2 || random car bits
|shoreline||style="text-align:center"|[ 9 | -9 | 1 ]||style="text-align:right"|2||random car bits
|-
|-
!sunken dinghy
!sunken dinghy
|shoreline ||| [ 8 | -10 | 1 ] ||2 || random car bits
|shoreline||style="text-align:center"|[ 8 | -10 | 1 ]||style="text-align:right"|2||random car bits
|-
!burned-out sports car
|gangland||style="text-align:center"|[ -20 | -9 | 0 ]||style="text-align:right"|2||random car bits
|-
!burned-out sedan
|gangland||style="text-align:center"|[ -20 | -1 | 0 ]||style="text-align:right"|2||random car bits
|-
!burned-out pickup truck
|wasteland||style="text-align:center"|[ 1 | 16 | 0 ]||style="text-align:right"|2||random car bits
|-
!burned-out jeep
|crater rim||style="text-align:center"|[ -5 | 16 | 0 ]||style="text-align:right"|2||random car bits
|-
!burned-out sedan
|wasteland||style="text-align:center"|[ 5 | 21 | 0 ]||style="text-align:right"|2||random car bits
|-
!burned-out compact car
|wasteland||style="text-align:center"|[ 4 | 19 | 0 ]||style="text-align:right"|2||random car bits
|-
!burned-out sports car
|wasteland||style="text-align:center"|[ 2 | 18 | 0 ]||style="text-align:right"|2||random car bits
|-
!burned-out sedan
|wasteland||style="text-align:center"|[ -1 | 18 | 0 ]||style="text-align:right"|2||random car bits
|-
!burned-out sedan
|wasteland||style="text-align:center"|[ -2 | 19 | 0 ]||style="text-align:right"|2||random car bits
|-
!burned-out flatbed truck
|wasteland||style="text-align:center"|[ -4 | 22 | 0 ]||style="text-align:right"|2||random car bits
|-
!burned-out SUV
|wasteland||style="text-align:center"|[ -1 | 22 | 0 ]||style="text-align:right"|2||random car bits
|-
!burned-out van
|wasteland||style="text-align:center"|[ -2 | 24 | 0 ]||style="text-align:right"|2||random car bits
|-
!burned-out compact car
|wasteland||style="text-align:center"|[ 1 | 25 | 0 ]||style="text-align:right"|2||random car bits
|-
!burned-out van
|new clearwater||style="text-align:center"|[ -10 | 36 | 0 ]||style="text-align:right"|2||random car bits
|-
!rusted-out John Deere tractor
|crater rim||style="text-align:center"|[ 19 | 8 | 0 ]||style="text-align:right"|2||random car bita
|-
!burned-out luxury car
|birchwood||style="text-align:center"|[ 13 | 26 | 0 ]||style="text-align:right"|2||random car bits
|}
|}


These spawners all pull from a single pool, which contains a bunch of generally-useful crafting ingredients.
These spawners all pull from a single pool, which contains a bunch of generally-useful crafting ingredients.
==== ATMs ====
{| class="wikitable sortable" border="1" cellspacing="0"
!Name !!Area !!Coords !!# !!Items
|-
!ATM
|birchwood||style="text-align:center"|[ 12 | 28 | 0 ]||style="text-align:right"|1||random pre-collapse currency
|}
These spawners all pull from a single pool, which contains nothing of particular use.


=== Medical ===
=== Medical ===


{| class="wikitable sortable" border="1" cellspacing="0"
{| class="wikitable sortable" border="1" cellspacing="0"
!Name
!Name !!Area !!Coords !!# !!Items
!Area
!Coordinates
!#
!Items
|-
|-
!cardboard box
!cardboard box
Line 201: Line 236:
|-
|-
!storage cabinet
!storage cabinet
|st God's memorial hospital|||[ -1 | -1 | 1 ]||1||random medical
|st God's memorial hospital|||[ -1 | -1 | 1 ]||1||random medical/drug(?)
|-
!medicine cabinet
|diablo seco||style="text-align:center"|[ 16 | 41 | 0 ]||style="text-align:right"|1||nanite healer or rad detox kit
|}
|}


=== Food ===
{| class="wikitable sortable" border="1" cellspacing="0"
!Name !!Area !!Coords !!# !!Items
|-
!busted refrigerator
|bose-warwick planetarium||style="text-align:center"|[ 0 | -4 | -1 ]||style="text-align:right"|3||random food
|-
!refrigerator
|suburban home||style="text-align:center"|[ 1 | 0 | 0 ]||style="text-align:right"|8||random food
|}


The pool for 'random food' includes '''all''' food items in the game, even ones otherwise not intended to be player-facing.


=== Specific Items ===
=== Specific Items ===


{| class="wikitable sortable" border="1" cellspacing="0"
{| class="wikitable sortable" border="1" cellspacing="0"
!Name
!Name !!Area !!Coords !!# !!Items
!Area
!Coordinates
!#
!Items
|-
|-
!crypt
!crypt
Line 221: Line 267:
|embalming fluid
|embalming fluid
|-
|-
!crypt
!footlocker
|cave complex
|cave complex
|<nowiki>[ 5 | 0 | 0 ]</nowiki>
|<nowiki>[ 5 | 0 | 0 ]</nowiki>
Line 250: Line 296:
|1
|1
|electromagnetic dissipation assembly
|electromagnetic dissipation assembly
|-
!filing cabinet
|st God's memorial hospital||style="text-align:center"|[ 0 | -1 | 0 ]||style="text-align:right"|1||recipe for a large trauma kit
|-
!stash box
|gangland||style="text-align:center"|[ -9 | -1 | 1 ]||style="text-align:right"|1||speed hypo
|-
!rusted filing cabinet
|gangland||style="text-align:center"|[ -9 | -1 | -2 ]||style="text-align:right"|1||recipe for a mortilex hypo
|-
!dumpster
|shoreline||style="text-align:center"|[ 5 | -4 | 0 ]||style="text-align:right"|1||dead baby
|-
!cardboard box
|colossus silo||style="text-align:center"|[ -2 | 4 | 0 ]||style="text-align:right"|8||buckshot shells
|-
!medicine cabinet
|suburban home||style="text-align:center"|[ -2 | 0 | 0 ]||style="text-align:right"|1||bottle of aspirin
|-
!abandoned wine racks
|birchwood||style="text-align:center"|[ 12 | 29 | 0 ]||style="text-align:right"|3||bottle of vintage pre-collapse wine
|-
! rowspan="3" | skeleton
| rowspan="3" | birchwood
| rowspan="3" style="text-align:center"|[ 13 | 31 | -1 ]
| style="text-align:right"|1||snubnose .38 revolver
|-
|style="text-align:right"|1||mormon undergarment
|-
|style="text-align:right"|1||notarized letter
|-
!pile of corn cobs
|crater rim||style="text-align:center"|[ 15 | 10 | 0 ]||style="text-align:right"|1||Linear B dictionary
|-
!ebony cabinet
|reform church of satan||style="text-align:center"|[ -2 | -4 | 0 ]||style="text-align:right"|3||red chalk
|}
|}

Latest revision as of 20:44, 13 October 2024

Spawners (also known internally as treasure chests) are containers filled with loot which automatically refill themselves whenever their corresponding area resets. Every spawner has a specified loot pool that it draws from; some only spawn a couple particular items, or consistently just the one item, while others can contain (for instance) any food in the game. Also, contrary to what their internal name might suggest, any kind of container qualifies; skeletons, wrecked cars, and sinkholes are just as often a spawner as crates and cardboard boxes.

Looting spawners is a good way for a newbie to accumulate useful resources; the contents of a spawner are not skill or stat-dependent in any way, and it's generally pretty easy to go to particular spots and get all from them. There are also some rather useful items which are exclusive to spawners, or for which spawners are the easiest way to accumulate small quantities thereof.

Spawners by Category

Clothing

Name Area Coords # Items
dusty old armoire bradbury basement [ -1 | 0 | 1 ] 4 random clothes
footlocker crack mansion [ -4 | -5 | -1 ] 2 random clothes
sinkhole wasteland [ 1 | 14 | 0 ] 3 random clothes
dresser st God's memorial hospital [ 0 | -2 | 0 ] 3 random nurse garments
footlocker colossus silo [ 1 | -1 | 1 ] 3 random clothes

Fursuits (for the Furry job) and Alex Jumpsuits are notable exclusives to the "random clothes" pool.

Chemicals

Name Area Coords # Items
pile of old crates gangland [ -18 | 1 | 0 ] 4 random chemicals
packing crate cave complex [ 3 | 1 | 0 ] 3 random chemicals
dusty crate chemical plant [ -1 | 5 | 0 ] 4 random chemicals

Hardening solution and elastin are both craftable, but annoying and somewhat pricy; spawners are the best way to get small quantities.

Weapons

Name Area Coords # Items
bleached skeleton gangland [ -8 | 4 | 0 ] 1 random gun
1 bloodstained notebook
1 flare
rotting corpse maas subway [ -16 | -4 | 0 ] 3 random knives

Artifacts

Name Area Coords # Items
locker old bomb shelter [ -2 | 3 | 0 ] 3 random artifacts
rusty toolbox north beach [ -14 | -14 | 0 ] 4 random artifacts
crate crack mansion [ -3 | -8 | -1 ] 3 random artifacts
rusty barrel sewers [ 3 | 1 | 0 ] 1 random artifacts
footlocker sewers [ 3 | -2 | 0 ] 1 random artifacts(?)
rusty toolbox maas subway [ -13 | -6 | 0 ] 4 random artifacts
old wooden crate bradbury basement [ -2 | -1 | 1 ] 2 random artifacts
rotting foot locker bradbury basement [ 3 | 2 | 2 ] 2 random artifacts
rusty toolchest crater rim [ 19 | 8 | 0 ] 2 random artifacts (custom pool?)
rotten bookshelf gangland [ -12 | 5 | 2 ] 3 random books
old cardboard box decrepit farmhouse [ 1 | -2 | 0 ] 2 confabulators and/or pink tamagochis
broken gun mount wasteland [ -1 | 15 | -1 ] 3 random artifacts (special pool?)
gondola ashen valley [ 12 | 5 | 0 ] 2 random gondola bits???
small skeleton birchwood [ 14 | 31 | -2 ] 2 random toys

Cars

Name Area Coords # Items
burned-out compact car freedom city [ 0 | -3 | 0 ] 2 random car bits
burned-out sports car shoreline [ 9 | -9 | 1 ] 2 random car bits
sunken dinghy shoreline [ 8 | -10 | 1 ] 2 random car bits
burned-out sports car gangland [ -20 | -9 | 0 ] 2 random car bits
burned-out sedan gangland [ -20 | -1 | 0 ] 2 random car bits
burned-out pickup truck wasteland [ 1 | 16 | 0 ] 2 random car bits
burned-out jeep crater rim [ -5 | 16 | 0 ] 2 random car bits
burned-out sedan wasteland [ 5 | 21 | 0 ] 2 random car bits
burned-out compact car wasteland [ 4 | 19 | 0 ] 2 random car bits
burned-out sports car wasteland [ 2 | 18 | 0 ] 2 random car bits
burned-out sedan wasteland [ -1 | 18 | 0 ] 2 random car bits
burned-out sedan wasteland [ -2 | 19 | 0 ] 2 random car bits
burned-out flatbed truck wasteland [ -4 | 22 | 0 ] 2 random car bits
burned-out SUV wasteland [ -1 | 22 | 0 ] 2 random car bits
burned-out van wasteland [ -2 | 24 | 0 ] 2 random car bits
burned-out compact car wasteland [ 1 | 25 | 0 ] 2 random car bits
burned-out van new clearwater [ -10 | 36 | 0 ] 2 random car bits
rusted-out John Deere tractor crater rim [ 19 | 8 | 0 ] 2 random car bita
burned-out luxury car birchwood [ 13 | 26 | 0 ] 2 random car bits

These spawners all pull from a single pool, which contains a bunch of generally-useful crafting ingredients.

ATMs

Name Area Coords # Items
ATM birchwood [ 12 | 28 | 0 ] 1 random pre-collapse currency

These spawners all pull from a single pool, which contains nothing of particular use.

Medical

Name Area Coords # Items
cardboard box crack mansion [ -1 | -4 | -1 ] 1 random-size trauma kit
storage cabinet st God's memorial hospital [ -1 | -1 | 1 ] 1 random medical/drug(?)
medicine cabinet diablo seco [ 16 | 41 | 0 ] 1 nanite healer or rad detox kit

Food

Name Area Coords # Items
busted refrigerator bose-warwick planetarium [ 0 | -4 | -1 ] 3 random food
refrigerator suburban home [ 1 | 0 | 0 ] 8 random food

The pool for 'random food' includes all food items in the game, even ones otherwise not intended to be player-facing.

Specific Items

Name Area Coords # Items
crypt cave complex [ 1 | 1 | 0 ] 5 embalming fluid
footlocker cave complex [ 5 | 0 | 0 ] 1 photo of Sister Agnes
outstretched skeleton old bomb shelter [ -2 | 1 | 0 ] 1 butane torch
skeleton old bomb shelter [ -1 | 1 | 0 ] 1 bottle of black pills
medicine cabinet old bomb shelter [ -3 | 1 | 0 ] 1 booklet of Rad-Q pills
tool chest subway tunnels [ -1 | 1 | 4 ] 1 electromagnetic dissipation assembly
filing cabinet st God's memorial hospital [ 0 | -1 | 0 ] 1 recipe for a large trauma kit
stash box gangland [ -9 | -1 | 1 ] 1 speed hypo
rusted filing cabinet gangland [ -9 | -1 | -2 ] 1 recipe for a mortilex hypo
dumpster shoreline [ 5 | -4 | 0 ] 1 dead baby
cardboard box colossus silo [ -2 | 4 | 0 ] 8 buckshot shells
medicine cabinet suburban home [ -2 | 0 | 0 ] 1 bottle of aspirin
abandoned wine racks birchwood [ 12 | 29 | 0 ] 3 bottle of vintage pre-collapse wine
skeleton birchwood [ 13 | 31 | -1 ] 1 snubnose .38 revolver
1 mormon undergarment
1 notarized letter
pile of corn cobs crater rim [ 15 | 10 | 0 ] 1 Linear B dictionary
ebony cabinet reform church of satan [ -2 | -4 | 0 ] 3 red chalk