Spawners: Difference between revisions
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!dresser | !dresser | ||
|st God's memorial hospital||style="text-align:center"|[ 0 | -2 | 0 ]||style="text-align:right"|3||random nurse garments | |st God's memorial hospital||style="text-align:center"|[ 0 | -2 | 0 ]||style="text-align:right"|3||random nurse garments | ||
|- | |||
!footlocker | |||
|colossus silo||style="text-align:center"|[ 1 | -1 | 1 ]||style="text-align:right"|3||random clothes | |||
|} | |} | ||
Fursuits (for the [[Jobs#Furry|Furry job]]) and [[Armor#Full Body|Alex Jumpsuits]] are notable exclusives to | Fursuits (for the [[Jobs#Furry|Furry job]]) and [[Armor#Full Body|Alex Jumpsuits]] are notable exclusives to the "random clothes" pool. | ||
=== Chemicals === | === Chemicals === | ||
{| class="wikitable sortable" border="1" cellspacing="0" | {| class="wikitable sortable" border="1" cellspacing="0" | ||
!Name | !Name !!Area !!Coords !!# !!Items | ||
!Area | |||
! | |||
!# | |||
!Items | |||
|- | |- | ||
!pile of old crates | !pile of old crates | ||
Line 58: | Line 55: | ||
=== Weapons === | === Weapons === | ||
{| class="wikitable sortable" border="1" cellspacing="0" | {| class="wikitable sortable" border="1" cellspacing="0" | ||
!Name | !Name!!Area !!Coords !!# !!Items | ||
!Area | |||
! | |||
!# | |||
!Items | |||
|- | |- | ||
! rowspan=3 | bleached skeleton | ! rowspan=3 | bleached skeleton | ||
| rowspan=3 | gangland | | rowspan=3 | gangland || rowspan=3 style="text-align:center" | [ -8 | 4 | 0 ] ||style="text-align:right"|1||random gun | ||
| rowspan=3 | | |||
|1 | |||
|random gun | |||
|- | |- | ||
|1 | |style="text-align:right"|1||bloodstained notebook | ||
|bloodstained notebook | |||
|- | |- | ||
| | |style="text-align:right"|1||flare | ||
| | |||
|- | |- | ||
!rotting corpse | !rotting corpse | ||
|maas subway | |maas subway||style="text-align:center"|[ -16 | -4 | 0 ]||3||random knives | ||
| | |||
|3 | |||
|knives | |||
|} | |} | ||
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{| class="wikitable sortable" border="1" cellspacing="0" | {| class="wikitable sortable" border="1" cellspacing="0" | ||
!Name | !Name !!Area !!Coords !!# !!Items | ||
!Area | |||
! | |||
!# | |||
!Items | |||
|- | |- | ||
!locker | !locker | ||
Line 145: | Line 120: | ||
|2 | |2 | ||
|random artifacts | |random artifacts | ||
|- | |||
!rusty toolchest | |||
|crater rim||style="text-align:center"|[ 19 | 8 | 0 ]||style="text-align:right"|2||random artifacts (custom pool?) | |||
|- | |- | ||
!rotten bookshelf | !rotten bookshelf | ||
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|3 | |3 | ||
|random artifacts (special pool?) | |random artifacts (special pool?) | ||
|- | |||
!gondola | |||
|ashen valley||style="text-align:center"|[ 12 | 5 | 0 ]||style="text-align:right"|2||random gondola bits??? | |||
|- | |||
!small skeleton | |||
|birchwood||style="text-align:center"|[ 14 | 31 | -2 ]||style="text-align:right"|2||random toys | |||
|} | |} | ||
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{| class="wikitable sortable" border="1" cellspacing="0" | {| class="wikitable sortable" border="1" cellspacing="0" | ||
!Name !!Area !! | !Name !!Area !!Coords !!# !!Items | ||
|- | |- | ||
!burned-out compact car | !burned-out compact car | ||
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!burned-out compact car | !burned-out compact car | ||
|wasteland||style="text-align:center"|[ 4 | 19 | 0 ]||style="text-align:right"|2||random car bits | |wasteland||style="text-align:center"|[ 4 | 19 | 0 ]||style="text-align:right"|2||random car bits | ||
|- | |||
!burned-out sports car | |||
|wasteland||style="text-align:center"|[ 2 | 18 | 0 ]||style="text-align:right"|2||random car bits | |||
|- | |||
!burned-out sedan | |||
|wasteland||style="text-align:center"|[ -1 | 18 | 0 ]||style="text-align:right"|2||random car bits | |||
|- | |||
!burned-out sedan | |||
|wasteland||style="text-align:center"|[ -2 | 19 | 0 ]||style="text-align:right"|2||random car bits | |||
|- | |||
!burned-out flatbed truck | |||
|wasteland||style="text-align:center"|[ -4 | 22 | 0 ]||style="text-align:right"|2||random car bits | |||
|- | |||
!burned-out SUV | |||
|wasteland||style="text-align:center"|[ -1 | 22 | 0 ]||style="text-align:right"|2||random car bits | |||
|- | |||
!burned-out van | |||
|wasteland||style="text-align:center"|[ -2 | 24 | 0 ]||style="text-align:right"|2||random car bits | |||
|- | |||
!burned-out compact car | |||
|wasteland||style="text-align:center"|[ 1 | 25 | 0 ]||style="text-align:right"|2||random car bits | |||
|- | |- | ||
!burned-out van | !burned-out van | ||
|new clearwater||style="text-align:center"|[ -10 | 36 | 0 ]||style="text-align:right"|2||random car bits | |new clearwater||style="text-align:center"|[ -10 | 36 | 0 ]||style="text-align:right"|2||random car bits | ||
|- | |||
!rusted-out John Deere tractor | |||
|crater rim||style="text-align:center"|[ 19 | 8 | 0 ]||style="text-align:right"|2||random car bita | |||
|- | |||
!burned-out luxury car | |||
|birchwood||style="text-align:center"|[ 13 | 26 | 0 ]||style="text-align:right"|2||random car bits | |||
|} | |} | ||
These spawners all pull from a single pool, which contains a bunch of generally-useful crafting ingredients. | These spawners all pull from a single pool, which contains a bunch of generally-useful crafting ingredients. | ||
==== ATMs ==== | |||
{| class="wikitable sortable" border="1" cellspacing="0" | |||
!Name !!Area !!Coords !!# !!Items | |||
|- | |||
!ATM | |||
|birchwood||style="text-align:center"|[ 12 | 28 | 0 ]||style="text-align:right"|1||random pre-collapse currency | |||
|} | |||
These spawners all pull from a single pool, which contains nothing of particular use. | |||
=== Medical === | === Medical === | ||
{| class="wikitable sortable" border="1" cellspacing="0" | {| class="wikitable sortable" border="1" cellspacing="0" | ||
!Name | !Name !!Area !!Coords !!# !!Items | ||
!Area | |||
! | |||
!# | |||
!Items | |||
|- | |- | ||
!cardboard box | !cardboard box | ||
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|- | |- | ||
!storage cabinet | !storage cabinet | ||
|st God's memorial hospital|||[ -1 | -1 | 1 ]||1||random medical | |st God's memorial hospital|||[ -1 | -1 | 1 ]||1||random medical/drug(?) | ||
|- | |||
!medicine cabinet | |||
|diablo seco||style="text-align:center"|[ 16 | 41 | 0 ]||style="text-align:right"|1||nanite healer or rad detox kit | |||
|} | |} | ||
=== Food === | |||
{| class="wikitable sortable" border="1" cellspacing="0" | |||
!Name !!Area !!Coords !!# !!Items | |||
|- | |||
!busted refrigerator | |||
|bose-warwick planetarium||style="text-align:center"|[ 0 | -4 | -1 ]||style="text-align:right"|3||random food | |||
|- | |||
!refrigerator | |||
|suburban home||style="text-align:center"|[ 1 | 0 | 0 ]||style="text-align:right"|8||random food | |||
|} | |||
The pool for 'random food' includes '''all''' food items in the game, even ones otherwise not intended to be player-facing. | |||
=== Specific Items === | === Specific Items === | ||
{| class="wikitable sortable" border="1" cellspacing="0" | {| class="wikitable sortable" border="1" cellspacing="0" | ||
!Name | !Name !!Area !!Coords !!# !!Items | ||
!Area | |||
! | |||
!# | |||
!Items | |||
|- | |- | ||
!crypt | !crypt | ||
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|embalming fluid | |embalming fluid | ||
|- | |- | ||
! | !footlocker | ||
|cave complex | |cave complex | ||
|<nowiki>[ 5 | 0 | 0 ]</nowiki> | |<nowiki>[ 5 | 0 | 0 ]</nowiki> | ||
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!filing cabinet | !filing cabinet | ||
|st God's memorial hospital||style="text-align:center"|[ 0 | -1 | 0 ]||style="text-align:right"|1||recipe for a large trauma kit | |st God's memorial hospital||style="text-align:center"|[ 0 | -1 | 0 ]||style="text-align:right"|1||recipe for a large trauma kit | ||
|- | |||
!stash box | |||
|gangland||style="text-align:center"|[ -9 | -1 | 1 ]||style="text-align:right"|1||speed hypo | |||
|- | |||
!rusted filing cabinet | |||
|gangland||style="text-align:center"|[ -9 | -1 | -2 ]||style="text-align:right"|1||recipe for a mortilex hypo | |||
|- | |||
!dumpster | |||
|shoreline||style="text-align:center"|[ 5 | -4 | 0 ]||style="text-align:right"|1||dead baby | |||
|- | |||
!cardboard box | |||
|colossus silo||style="text-align:center"|[ -2 | 4 | 0 ]||style="text-align:right"|8||buckshot shells | |||
|- | |||
!medicine cabinet | |||
|suburban home||style="text-align:center"|[ -2 | 0 | 0 ]||style="text-align:right"|1||bottle of aspirin | |||
|- | |||
!abandoned wine racks | |||
|birchwood||style="text-align:center"|[ 12 | 29 | 0 ]||style="text-align:right"|3||bottle of vintage pre-collapse wine | |||
|- | |||
! rowspan="3" | skeleton | |||
| rowspan="3" | birchwood | |||
| rowspan="3" style="text-align:center"|[ 13 | 31 | -1 ] | |||
| style="text-align:right"|1||snubnose .38 revolver | |||
|- | |||
|style="text-align:right"|1||mormon undergarment | |||
|- | |||
|style="text-align:right"|1||notarized letter | |||
|- | |||
!pile of corn cobs | |||
|crater rim||style="text-align:center"|[ 15 | 10 | 0 ]||style="text-align:right"|1||Linear B dictionary | |||
|- | |||
!ebony cabinet | |||
|reform church of satan||style="text-align:center"|[ -2 | -4 | 0 ]||style="text-align:right"|3||red chalk | |||
|} | |} |
Latest revision as of 19:44, 13 October 2024
Spawners (also known internally as treasure chests) are containers filled with loot which automatically refill themselves whenever their corresponding area resets. Every spawner has a specified loot pool that it draws from; some only spawn a couple particular items, or consistently just the one item, while others can contain (for instance) any food in the game. Also, contrary to what their internal name might suggest, any kind of container qualifies; skeletons, wrecked cars, and sinkholes are just as often a spawner as crates and cardboard boxes.
Looting spawners is a good way for a newbie to accumulate useful resources; the contents of a spawner are not skill or stat-dependent in any way, and it's generally pretty easy to go to particular spots and get all from them. There are also some rather useful items which are exclusive to spawners, or for which spawners are the easiest way to accumulate small quantities thereof.
Spawners by Category
Clothing
Name | Area | Coords | # | Items |
---|---|---|---|---|
dusty old armoire | bradbury basement | [ -1 | 0 | 1 ] | 4 | random clothes |
footlocker | crack mansion | [ -4 | -5 | -1 ] | 2 | random clothes |
sinkhole | wasteland | [ 1 | 14 | 0 ] | 3 | random clothes |
dresser | st God's memorial hospital | [ 0 | -2 | 0 ] | 3 | random nurse garments |
footlocker | colossus silo | [ 1 | -1 | 1 ] | 3 | random clothes |
Fursuits (for the Furry job) and Alex Jumpsuits are notable exclusives to the "random clothes" pool.
Chemicals
Name | Area | Coords | # | Items |
---|---|---|---|---|
pile of old crates | gangland | [ -18 | 1 | 0 ] | 4 | random chemicals |
packing crate | cave complex | [ 3 | 1 | 0 ] | 3 | random chemicals |
dusty crate | chemical plant | [ -1 | 5 | 0 ] | 4 | random chemicals |
Hardening solution and elastin are both craftable, but annoying and somewhat pricy; spawners are the best way to get small quantities.
Weapons
Name | Area | Coords | # | Items |
---|---|---|---|---|
bleached skeleton | gangland | [ -8 | 4 | 0 ] | 1 | random gun |
1 | bloodstained notebook | |||
1 | flare | |||
rotting corpse | maas subway | [ -16 | -4 | 0 ] | 3 | random knives |
Artifacts
Name | Area | Coords | # | Items |
---|---|---|---|---|
locker | old bomb shelter | [ -2 | 3 | 0 ] | 3 | random artifacts |
rusty toolbox | north beach | [ -14 | -14 | 0 ] | 4 | random artifacts |
crate | crack mansion | [ -3 | -8 | -1 ] | 3 | random artifacts |
rusty barrel | sewers | [ 3 | 1 | 0 ] | 1 | random artifacts |
footlocker | sewers | [ 3 | -2 | 0 ] | 1 | random artifacts(?) |
rusty toolbox | maas subway | [ -13 | -6 | 0 ] | 4 | random artifacts |
old wooden crate | bradbury basement | [ -2 | -1 | 1 ] | 2 | random artifacts |
rotting foot locker | bradbury basement | [ 3 | 2 | 2 ] | 2 | random artifacts |
rusty toolchest | crater rim | [ 19 | 8 | 0 ] | 2 | random artifacts (custom pool?) |
rotten bookshelf | gangland | [ -12 | 5 | 2 ] | 3 | random books |
old cardboard box | decrepit farmhouse | [ 1 | -2 | 0 ] | 2 | confabulators and/or pink tamagochis |
broken gun mount | wasteland | [ -1 | 15 | -1 ] | 3 | random artifacts (special pool?) |
gondola | ashen valley | [ 12 | 5 | 0 ] | 2 | random gondola bits??? |
small skeleton | birchwood | [ 14 | 31 | -2 ] | 2 | random toys |
Cars
Name | Area | Coords | # | Items |
---|---|---|---|---|
burned-out compact car | freedom city | [ 0 | -3 | 0 ] | 2 | random car bits |
burned-out sports car | shoreline | [ 9 | -9 | 1 ] | 2 | random car bits |
sunken dinghy | shoreline | [ 8 | -10 | 1 ] | 2 | random car bits |
burned-out sports car | gangland | [ -20 | -9 | 0 ] | 2 | random car bits |
burned-out sedan | gangland | [ -20 | -1 | 0 ] | 2 | random car bits |
burned-out pickup truck | wasteland | [ 1 | 16 | 0 ] | 2 | random car bits |
burned-out jeep | crater rim | [ -5 | 16 | 0 ] | 2 | random car bits |
burned-out sedan | wasteland | [ 5 | 21 | 0 ] | 2 | random car bits |
burned-out compact car | wasteland | [ 4 | 19 | 0 ] | 2 | random car bits |
burned-out sports car | wasteland | [ 2 | 18 | 0 ] | 2 | random car bits |
burned-out sedan | wasteland | [ -1 | 18 | 0 ] | 2 | random car bits |
burned-out sedan | wasteland | [ -2 | 19 | 0 ] | 2 | random car bits |
burned-out flatbed truck | wasteland | [ -4 | 22 | 0 ] | 2 | random car bits |
burned-out SUV | wasteland | [ -1 | 22 | 0 ] | 2 | random car bits |
burned-out van | wasteland | [ -2 | 24 | 0 ] | 2 | random car bits |
burned-out compact car | wasteland | [ 1 | 25 | 0 ] | 2 | random car bits |
burned-out van | new clearwater | [ -10 | 36 | 0 ] | 2 | random car bits |
rusted-out John Deere tractor | crater rim | [ 19 | 8 | 0 ] | 2 | random car bita |
burned-out luxury car | birchwood | [ 13 | 26 | 0 ] | 2 | random car bits |
These spawners all pull from a single pool, which contains a bunch of generally-useful crafting ingredients.
ATMs
Name | Area | Coords | # | Items |
---|---|---|---|---|
ATM | birchwood | [ 12 | 28 | 0 ] | 1 | random pre-collapse currency |
These spawners all pull from a single pool, which contains nothing of particular use.
Medical
Name | Area | Coords | # | Items |
---|---|---|---|---|
cardboard box | crack mansion | [ -1 | -4 | -1 ] | 1 | random-size trauma kit |
storage cabinet | st God's memorial hospital | [ -1 | -1 | 1 ] | 1 | random medical/drug(?) |
medicine cabinet | diablo seco | [ 16 | 41 | 0 ] | 1 | nanite healer or rad detox kit |
Food
Name | Area | Coords | # | Items |
---|---|---|---|---|
busted refrigerator | bose-warwick planetarium | [ 0 | -4 | -1 ] | 3 | random food |
refrigerator | suburban home | [ 1 | 0 | 0 ] | 8 | random food |
The pool for 'random food' includes all food items in the game, even ones otherwise not intended to be player-facing.
Specific Items
Name | Area | Coords | # | Items |
---|---|---|---|---|
crypt | cave complex | [ 1 | 1 | 0 ] | 5 | embalming fluid |
footlocker | cave complex | [ 5 | 0 | 0 ] | 1 | photo of Sister Agnes |
outstretched skeleton | old bomb shelter | [ -2 | 1 | 0 ] | 1 | butane torch |
skeleton | old bomb shelter | [ -1 | 1 | 0 ] | 1 | bottle of black pills |
medicine cabinet | old bomb shelter | [ -3 | 1 | 0 ] | 1 | booklet of Rad-Q pills |
tool chest | subway tunnels | [ -1 | 1 | 4 ] | 1 | electromagnetic dissipation assembly |
filing cabinet | st God's memorial hospital | [ 0 | -1 | 0 ] | 1 | recipe for a large trauma kit |
stash box | gangland | [ -9 | -1 | 1 ] | 1 | speed hypo |
rusted filing cabinet | gangland | [ -9 | -1 | -2 ] | 1 | recipe for a mortilex hypo |
dumpster | shoreline | [ 5 | -4 | 0 ] | 1 | dead baby |
cardboard box | colossus silo | [ -2 | 4 | 0 ] | 8 | buckshot shells |
medicine cabinet | suburban home | [ -2 | 0 | 0 ] | 1 | bottle of aspirin |
abandoned wine racks | birchwood | [ 12 | 29 | 0 ] | 3 | bottle of vintage pre-collapse wine |
skeleton | birchwood | [ 13 | 31 | -1 ] | 1 | snubnose .38 revolver |
1 | mormon undergarment | |||
1 | notarized letter | |||
pile of corn cobs | crater rim | [ 15 | 10 | 0 ] | 1 | Linear B dictionary |
ebony cabinet | reform church of satan | [ -2 | -4 | 0 ] | 3 | red chalk |