Spawners: Difference between revisions

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(wikitables are a shir of piece wirg a trash isaac)
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{| class="wikitable sortable" border="1" cellspacing="0"  
{| class="wikitable sortable" border="1" cellspacing="0"  
!Name !!Area !!Coordinates !!# !!Items
!Name !!Area !!Coords !!# !!Items
|-
|-
!dusty old armoire  
!dusty old armoire  
|bradbury basement ||<nowiki>[ -1 | 0 | 1 ]</nowiki> ||4 ||random clothes
|bradbury basement ||style="text-align:center"|[ -1 | 0 | 1 ] ||style="text-align:right"|4 ||random clothes
|-
|-
!footlocker
!footlocker
|crack mansion
|crack mansion||style="text-align:center"|[ -4 | -5 | -1 ]||style="text-align:right"|2||random clothes
|<nowiki>[ -4 | -5 | -1 ]</nowiki>
|2
|random clothes
|-
|-
!sinkhole
!sinkhole
|wasteland
|wasteland||style="text-align:center"|[ 1 | 14 | 0 ]||style="text-align:right"|3||random clothes
|<nowiki>[ 1 | 14 | 0 ]</nowiki>
|3
|random clothes
|-
|-
!dresser
!dresser
|st God's memorial hospital
|st God's memorial hospital||style="text-align:center"|[ 0 | -2 | 0 ]||style="text-align:right"|3||random nurse garments
|<nowiki>[ 0 | -2 | 0 ]</nowiki>
|3
|random nurse garments
|}
|}


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|random artifacts (special pool?)
|random artifacts (special pool?)
|}
|}
==== Cars ====
{| class="wikitable sortable" border="1" cellspacing="0"
!Name !!Area !!Coordinates !!# !!Items
|-
!burned-out compact car
|freedom city
|<nowiki>[ 0 | -3 | 0 ]</nowiki>
|2
|random car bits
|-
!burned-out sports car
|shoreline ||| [ 9 | -9 | 1 ] ||2 || random car bits
|-
!sunken dinghy
|shoreline ||| [ 8 | -10 | 1 ] ||2 || random car bits
|}
These spawners all pull from a single pool, which contains a bunch of generally-useful crafting ingredients.


=== Medical ===
=== Medical ===
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|-
|-
!storage cabinet
!storage cabinet
|st God's memorial hospital
|st God's memorial hospital|||[ -1 | -1 | 1 ]||1||random medical
|[ -1 | -1 | 1 ]
|1
|random medical
|}
|}



Revision as of 19:45, 5 October 2024

Spawners (also known internally as treasure chests) are containers filled with loot which automatically refill themselves whenever their corresponding area resets. Every spawner has a specified loot pool that it draws from; some only spawn a couple particular items, or consistently just the one item, while others can contain (for instance) any food in the game. Also, contrary to what their internal name might suggest, any kind of container qualifies; skeletons, wrecked cars, and sinkholes are just as often a spawner as crates and cardboard boxes.

Looting spawners is a good way for a newbie to accumulate useful resources; the contents of a spawner are not skill or stat-dependent in any way, and it's generally pretty easy to go to particular spots and get all from them. There are also some rather useful items which are exclusive to spawners, or for which spawners are the easiest way to accumulate small quantities thereof.

Spawners by Category

Clothing

Name Area Coords # Items
dusty old armoire bradbury basement [ -1 | 0 | 1 ] 4 random clothes
footlocker crack mansion [ -4 | -5 | -1 ] 2 random clothes
sinkhole wasteland [ 1 | 14 | 0 ] 3 random clothes
dresser st God's memorial hospital [ 0 | -2 | 0 ] 3 random nurse garments

Fursuits (for the Furry job) and Alex Jumpsuits are notable exclusives to these.

TODO: keep filling this in

Chemicals

Name Area Coordinates # Items
pile of old crates gangland [ -18 | 1 | 0 ] 4 random chemicals
packing crate cave complex [ 3 | 1 | 0 ] 3 random chemicals
dusty crate chemical plant [ -1 | 5 | 0 ] 4 random chemicals

Hardening solution and elastin are both craftable, but annoying and somewhat pricy; spawners are the best way to get small quantities.

Weapons

Name Area Coordinates # Items
bleached skeleton gangland [ -8 | 4 | 0 ] 1 random gun
1 bloodstained notebook
1 flare
packing crate cave complex [ 3 | 1 | 0 ] 3 random chemicals
rotting corpse maas subway [ -16 | -4 | 0 ] 3 knives (random?)

Artifacts

Name Area Coordinates # Items
locker old bomb shelter [ -2 | 3 | 0 ] 3 random artifacts
rusty toolbox north beach [ -14 | -14 | 0 ] 4 random artifacts
crate crack mansion [ -3 | -8 | -1 ] 3 random artifacts
rusty barrel sewers [ 3 | 1 | 0 ] 1 random artifacts
footlocker sewers [ 3 | -2 | 0 ] 1 random artifacts(?)
rusty toolbox maas subway [ -13 | -6 | 0 ] 4 random artifacts
old wooden crate bradbury basement [ -2 | -1 | 1 ] 2 random artifacts
rotting foot locker bradbury basement [ 3 | 2 | 2 ] 2 random artifacts
rotten bookshelf gangland [ -12 | 5 | 2 ] 3 random books
old cardboard box decrepit farmhouse [ 1 | -2 | 0 ] 2 confabulators and/or pink tamagochis
broken gun mount wasteland [ -1 | 15 | -1 ] 3 random artifacts (special pool?)

Cars

Name Area Coordinates # Items
burned-out compact car freedom city [ 0 | -3 | 0 ] 2 random car bits
burned-out sports car shoreline [ 9 | -9 | 1 ] 2 random car bits
sunken dinghy shoreline [ 8 | -10 | 1 ] 2 random car bits

These spawners all pull from a single pool, which contains a bunch of generally-useful crafting ingredients.

Medical

Name Area Coordinates # Items
cardboard box crack mansion [ -1 | -4 | -1 ] 1 random-size trauma kit
storage cabinet st God's memorial hospital [ -1 | -1 | 1 ] 1 random medical


Specific Items

Name Area Coordinates # Items
crypt cave complex [ 1 | 1 | 0 ] 5 embalming fluid
crypt cave complex [ 5 | 0 | 0 ] 1 photo of Sister Agnes
outstretched skeleton old bomb shelter [ -2 | 1 | 0 ] 1 butane torch
skeleton old bomb shelter [ -1 | 1 | 0 ] 1 bottle of black pills
medicine cabinet old bomb shelter [ -3 | 1 | 0 ] 1 booklet of Rad-Q pills
tool chest subway tunnels [ -1 | 1 | 4 ] 1 electromagnetic dissipation assembly