Sneak: Difference between revisions
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===Evading Aggro=== | ===Evading Aggro=== | ||
Whenever you walk into a room with at least one mob who could be hostile to you, you roll a sneak check against the highest [[Appraise]] skill of all eligible mobs in the room. If you succeed, you become immune to aggro for at least 2 heartbeats (plus a bonus scaling on how well you did), and your entry/exit messages are silenced. {{cmd|creep}}ing along gives one a bonus to this check. | Whenever you walk into a room with at least one mob who could be hostile to you, you roll a sneak check against the highest [[Appraise]] skill of all eligible mobs in the room. If you succeed, you become immune to aggro for at least 2 heartbeats (plus a bonus scaling on how well you did), and your entry/exit messages are silenced. Also, {{cmd|creep}}ing along gives one a bonus to this check. | ||
{{SkillsListbox}} | {{SkillsListbox}} |
Revision as of 03:02, 2 November 2024
With cat-like tread, upon our prey we steal...
Sneak is a skill based on Cool and Senses, and penalized by wearing foot armor. It is used for evading aggro and stars alike.
Evading Stars
If you do something illegal in front of FCPD or other police camera, you do a sneak roll first. A successful sneak roll means you get no stars for whatever horrible thing you did. You can grind sneak by doing illegal things in front of cameras, or doing illegal things now deemed legal temporarily - eg, killing tankboys under corpclave security cameras, or chomoninjas under FCPD cameras. You have to have high total sneak for this to work reliably.
Evading Cameras
If you have stars already, and go in front of a police camera, sneak is rolled to see if the camera actually sees you. Theoretically, cops shouldn't know where you are without cameras tipping them off; in practice, this doesn't really do anything except grind the skill a little bit sometimes.
Evading Aggro
Whenever you walk into a room with at least one mob who could be hostile to you, you roll a sneak check against the highest Appraise skill of all eligible mobs in the room. If you succeed, you become immune to aggro for at least 2 heartbeats (plus a bonus scaling on how well you did), and your entry/exit messages are silenced. Also, creeping along gives one a bonus to this check.
Skills | |
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Weapon Skills | Blades • Clubs • Fists • Flails • Medic • Pistols • Rifles • Science • Spears • Whips |
Combat Skills | Bombs • Dodge • Focus • Quickdraw • Torture • Wrestle |
Mobility Skills | Climb • Pilot • Ride • Swim |
Support Skills | Hack • Locksmith • Medic • Repair • Teach • Track |
Crafting Skills | Chemistry • Craft • Science |
Miscellaneous Skills | Appraise • Fish • Fuck • Linguist • Persuade • Scavenge • Sneak • Throw |