Weezer Map

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Revision as of 01:44, 25 May 2024 by Chara (talk | contribs)
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  01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
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Locations


  • B24: Exit to the path leading up to Crowbar's Basement (This place is not a place of honor... no highly esteemed deed is commemorated here... nothing valued is here. What is here was dangerous and repulsive to us. This message is a warning about danger. The danger is still present, in your time, as it was in ours. The danger is to the body, and it is guaranteed to lose you your entire inventory. The form of the danger is an inescapable softlock. The danger is unleashed only if you substantially disturb this place physically. This place is best shunned and left uninhabited.)
  • E24: Exit to Winter Cabana (abandoned player home)
  • G25: Exit to Fort Griam (abandoned player home, location of Chiller)
  • I21: Exit to Open Prairie
  • L08: The Theater (not implemented yet)
  • L13: Weezer Dam Helipad
  • O09: STEM Biotech Offices
  • P05: the[sic] Great Northen[sic] Hotel (not implemented yet)
  • P07: Bindings and Pages (not implemented yet)
  • P16: Spillway
  • P17: Exit to Weezer Dam
  • Q08: Hendresson's Prion
  • Q09: Austen's Furriers
  • Q11: Warehouse
  • Q12: Dock
  • R10: Down: Exit to Weezer Sewers
  • R16: Hilltop Ruins
  • R16: Down: Exit to Takotech Ruins
  • S07: A Better Life
  • S08: Contractual Caretaking Concourse
  • S09: Semenarium
  • S11: Albumen Cafe
  • T05: Seevie Ess Pharmacy
  • T09: Nondescript Storefront
  • T10: In: Relief Station
  • T11: Carhart Laboratory Supply
  • T14: Professional Lures (not implemented yet)
  • U07: Radial Dentistry (not implemented yet)
  • U09: O'Malley's
  • U11: Flying Dragon Dojo
  • V08: Garage
  • V09: CSICOP Headquarters
  • V10: Haaskel Dormitory
  • W05: Clair's
  • M11: Down: Exit to Weezer Sewers
  • X07: Landmark Helipad
  • X09: Clone Arrangers
  • Y18: Exit to Weezer Dam
  • Z16: Traffic Circle
  • AC06: Exit to Adamant Canyon East

Weezer Dam comprises the Dam itself, a pathway from the Open Prairie to Adamant Canyon, a small forest to the northeast, and the Weezer Village. The village can be reached via the Dam or by heading immediately north once you enter Adamant Canyon. Both the path and the village are freezing cold during both day and night, it is therefore advisable to purchase a Parka or other warm clothes from a player or Austen's Furriers in the village if you plan on wandering around. You can move around Weezer bare-ass naked if you duck from building to building and run exceptionally fast (or swim in the water, it's warm) but for the price of some wooly underpants, why risk it?

Weezer Village has a number of stores selling otherwise hard-to-obtain goods, these include Austen's Furriers (Warm clothing), Hendresson's Prion (Helicopters!) and Carhart Laboratory Supply (Puppies! No, seriously, it's what it sounds like.) There's also the slightly more mundane Mercy Shoppes (medical supplies) and A Better Life (implants). Clair's sells faceted glasses that will change the color of your map, and also provides implant services for anyone who might be persona non grata in Freedom City.

Other locations of note are the Dojo (dodge and fists training) and the Semenarium, where Jack will pay you a one-time fee to jizz in a bottle and hand it over to him without asking too many pesky questions. For a full list of stores, please see the shopping list.

Weezer Dam has its own (rather small) sewer system, with a few luckless clones wandering around. They're not too tough, but if you're prone to taking beat damage it'd be wise to steer clear of them.

There is a Helipad on the northern side of the village, along a pathway carved from the ice. Be fast if you don't have decent clothing or you'll freeze to death, and know that you can jump in the hot spring river to warm yourself up. It costs a little over $1000 to fly from Weezer to Any Port, and vice versa.