Plant Whisperer (Mutation)

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Revision as of 10:07, 18 March 2024 by Bbihah (talk | contribs) (Created page with "You gain the ability to freely communicate with plants. Too bad plants are jerks. Your unique cellular structure makes you more sensitive to weather. A clear sky in the daytime can cure you of revival sickness and relieve stress, but harsher weathers can cause you to contract plant-specific diseases. You also become infertile. Skill Modifiers: <nowiki>*</nowiki> persuade: +1 Resists: <nowiki>*</nowiki> pregnancy: 100% === Weather Passives === Plant whisperer's a...")
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You gain the ability to freely communicate with plants. Too bad plants are jerks.

Your unique cellular structure makes you more sensitive to weather. A clear sky in the daytime can cure you of revival sickness and relieve stress, but harsher weathers can cause you to contract plant-specific diseases.

You also become infertile.

Skill Modifiers:

* persuade: +1

Resists:

* pregnancy: 100%

Weather Passives

Plant whisperer's are affected, and often afflicted, by weather. Some of the effects are diseases; all diseases can be transmitted between plant whisperers, and all can be cured with a fungilex hypo. Current weather can be ascertained by looking at the sky, and will also usually show on a tile's description if @prefs showdesc is set to 1. Weather can only affect a plant whisperer on outdoors tiles; indoors tiles will never carry effects. All effects have a chance of being applied every heartbeat that the plant whisperer is inside the weather.

What follows is a list of the weathers and their effects:

  • Sunlight, Clear, Windy (during the day): Can recover from revival sickness (this is largely obviated by Iron Liver). If the mutant has Solar Sponge, they will grow less hungry over time.
  • Rain, Drizzle, Thunderstorm: If mutants have solar sponge, they will grow less thirsty.
  • Overcast, Foggy: No effects.
  • Radstorms, Heavy Radstorms (often encountered in the Necropolis): If mutants do not have Silicone Skin, they can be afflicted by radioactive fungus pods, which increase rates of hunger and thirst.
  • Ashstorms (encountered in the Screaming Chasm): The mutant has a chance of developing cancer.
  • Rotwind and Sandstorms (encountered in the Necropolis' Heart and desert zones respectively): If mutants do not have lithodermis, they can develop fungal blight, which inflicts progressively worsening debuffs.
  • Acid Fog (very common in the Necropolis): Can inflict fear on plant whisperers.
  • Snow, Blizzards (very common in Weezer Dam and Weezer Village): If mutants do not have yeti fur, they can develop snow mold, which if left untreated can cause brain damage or mental illness. *These are all not confirmed and have been made less severe on Samsara

Location

Located up the climbs and inside the tree of Crater Forest.