Current Events: Difference between revisions

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(Current events analogue from hellwiki, listed everything I could remember from top of my head)
 
(→‎Other: notable big changes vs hell)
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=== Other ===
=== Other ===
* Every 0.1 attackspeed below 3.0 gives +1 min primary damage, up to the max damage. (Except for shotguns, which get +1 to all damage types per 0.3.) This applies to both players and mobs.
* Combat fatigue is substantially more impactful than in Hell.
* Permanent Revolutionary has been added to Macero, dropping the schematics for a Headsman.
* Major RV has been added to the Wasteland, dropping the schematics for a Hobgoblin SMG.
* Vector buffed to 2.6 speedcap with increased damage per bullet, added 2-burst fire and automatic.
* Vector buffed to 2.6 speedcap with increased damage per bullet, added 2-burst fire and automatic.
* SPAS-12 damage nerfed.
* SPAS-12 damage nerfed.

Revision as of 14:48, 28 July 2024

Major changes from hell/important stuff listed in no particular chronological order.

PvP changes

  • PvP is now on per-contract per-player basis with various durations (2 hours, 6 hours, 12 hours, 7 days) dubbed Death Classic contracts.
    • PvP time only counts down when in open, PvP-enabled areas. You can't grief someone and wait out retaliation in a cum fort.
    • Contracts are bought in Abandoned high-rise in Freedom City (From Fourth and High, head north-east, down, east.)
  • On 'who' list, PvP-enabled players have numbers that dictates their "hazard level", a very rough approximate of their power level.
  • PvP has reputation attached to it with several ways of losing and gaining it
    • It is listed as "Death Classic initiative". As all faction reputations it very slowly gravitates towards zero.
    • Ways to earn:
      • Kill people above/near your hazard level.
      • Signing Death Classic contracts gives rep equal to amount of hours (12 hours contract = 12 rep)
      • Hack gangland cameras.
      • Download sensor cluster data in Necropolis while PvP-enabled.
    • Ways to lose:
      • Kill people below your hazard level.
    • Death Classic shop stocks normalization hypos (clear ATP stacks), beef juice boxes, speed and berserker hypos as well as 'gold plating kit', making your weapon the snazziest on the block.
      • All these items require and consume reputation upon buy.
    • You will be unable to buy Death Classic contract if you have too low reputation. Either wait it out or kill someone of your own size.
  • All PvP damage is apparently halved.

Other

  • Every 0.1 attackspeed below 3.0 gives +1 min primary damage, up to the max damage. (Except for shotguns, which get +1 to all damage types per 0.3.) This applies to both players and mobs.
  • Combat fatigue is substantially more impactful than in Hell.
  • Permanent Revolutionary has been added to Macero, dropping the schematics for a Headsman.
  • Major RV has been added to the Wasteland, dropping the schematics for a Hobgoblin SMG.
  • Vector buffed to 2.6 speedcap with increased damage per bullet, added 2-burst fire and automatic.
  • SPAS-12 damage nerfed.
  • wristpad history now shows 100 lines by default like most other nets.
  • Headsman now speedcaps at 3.0 with crit rate lowered to 33%.
  • Necronata and w00tz bo staff cannot be modded with monowire and force enhancer mods.
  • Dodging ensnaring enemies (silicate, glass trees) now works properly instead of roll being harder the more dodge you have.
  • Some of the armor sets have been separated into -over and -under armors (leech/lampther, armordillo/bouilli) to allow set mix-ups.
  • You can tempposture and posture to set your appearance in rooms. tempposture is cleared on room move while posture persists.
  • Chud minions don't suck ass and are easier to keep around.
  • Cat Ears is a proper mutation now.
  • PLEASE SEND HELP