Track: Difference between revisions
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(Imported Page from HellMOO wiki) |
(Updates to Samsara reflected here. Verified "No longer able to track more than 3 rooms away.") |
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The higher your track, the more directions you will receive. If your track is not very high, you may have to track someone many times before you actually reach them. | The higher your track, the more directions you will receive. If your track is not very high, you may have to track someone many times before you actually reach them. | ||
As of recently, Samsara's tracking system has been improved, rather than tracking a creature or NPC from far away using {{cmd|track <name>}}, the {{cmd|track <name>}} command will favor the closest creature or NPC you are attempting to track. | |||
== Notes == | == Notes == | ||
* You can't track further than 3 rooms away anymore. No more 40+ track finding you across an entire area. | * You can't track further than 3 rooms away anymore. No more 40+ track finding you across an entire area. | ||
* For an easy track boost - if you use track often - consider the [[Bloodhound]] mutation. Also useful for [[senses]] skills in general. | * For an easy track boost - if you use track often - consider the [[Bloodhound]] mutation. Also useful for [[senses]] skills in general. | ||
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* You are not able to track people in other zones than you. That is, if you are in [[Freedom City]], you will not be able to track someone who is currently in [[Shoreline]]. | * You are not able to track people in other zones than you. That is, if you are in [[Freedom City]], you will not be able to track someone who is currently in [[Shoreline]]. | ||
* Tracking people causes [[stress]], so players have to be careful about overusing it. However, the stress gain is relatively low - at 12 cool, 3 tracking attempts will gain roughly 7 stress. Nothing to worry about, but just keep it in mind if you're close to another stress level. | * Tracking people causes [[stress]], so players have to be careful about overusing it. However, the stress gain is relatively low - at 12 cool, 3 tracking attempts will gain roughly 7 stress. Nothing to worry about, but just keep it in mind if you're close to another stress level. This does not apply to [[Hideous Freak|freaks]]. | ||
{{SkillsListbox}} | {{SkillsListbox}} | ||
[[Category:Skills]] [[Category:Gameplay]] [[Category:Needs Verification]] | [[Category:Skills]] [[Category:Gameplay]] [[Category:Needs Verification]] |
Revision as of 09:03, 18 April 2024
Track is a skill based on senses that helps you find nearby targets and players.
There are two uses for tracking. First, you can use track with no qualifier. This will give you a general idea of which players are nearby and how close they are to you. Second, you can also use track <name> to get specific directions to that person or creature. The higher your track, the more directions you will receive. If your track is not very high, you may have to track someone many times before you actually reach them.
As of recently, Samsara's tracking system has been improved, rather than tracking a creature or NPC from far away using track <name>, the track <name> command will favor the closest creature or NPC you are attempting to track.
Notes
- You can't track further than 3 rooms away anymore. No more 40+ track finding you across an entire area.
- For an easy track boost - if you use track often - consider the Bloodhound mutation. Also useful for senses skills in general.
- You cannot use track to find NPCs or creatures, only players. For NPCs or creatures, you'll have to be more specific and track <name>.
- You are not able to track people in other zones than you. That is, if you are in Freedom City, you will not be able to track someone who is currently in Shoreline.
- Tracking people causes stress, so players have to be careful about overusing it. However, the stress gain is relatively low - at 12 cool, 3 tracking attempts will gain roughly 7 stress. Nothing to worry about, but just keep it in mind if you're close to another stress level. This does not apply to freaks.
Skills | |
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Weapon Skills | Blades • Clubs • Fists • Flails • Medic • Pistols • Rifles • Science • Spears • Whips |
Combat Skills | Bombs • Dodge • Focus • Quickdraw • Torture • Wrestle |
Mobility Skills | Climb • Pilot • Ride • Swim |
Support Skills | Hack • Locksmith • Medic • Repair • Teach • Track |
Crafting Skills | Chemistry • Craft • Science |
Miscellaneous Skills | Appraise • Fish • Fuck • Linguist • Persuade • Scavenge • Sneak • Throw |