Buffs & Debuffs
Also see: Drugs
Debuffs
When grinding IP, one must strike a delicate balance: the lower your total skill value is, the easier it will be to earn IP for said skill without seeking harder challenges; however, if your stat-bonus from drugs and from clothing ever goes into the negatives, you will get a penalty to IP gain. Thus, the optimal approach is to exactly cancel out any intrinsic buffs one may have; to do this, there are a variety of ways to “debuff”, or temporarily lower, your stats. (Lowering one's skill directly does not apply this penalty, but this seldom if ever actually comes up.)
- Crying, bugshit and radiation are a good debuff for most main stats.
Brawn | Hunger, broken limbs. |
Brains | Horny, brain damage, frenzy. |
Cool | Remove @describe me as, horny. |
Senses | Wearing earplugs, wearing an eyepatch. |
Reflexes | Being full, weed. |
Endurance | Hungry, weed, nicotine. |
Debuff numbers and effects
Name | Max stat debuff | Other max debuff | Other effects |
---|---|---|---|
Heat | -4 Brn/Col/Sen | -5 melee/-10 gun Tohit (when on fire) | Slows down movement and causes damage. Wearing dishdashas/keffiyehs, being covered in antifreeze vomit and drinking lots of water/soda helps. |
Chill | -4 Brn/Ref, -3 End, -2 Sen | --- | Slows down movement and causes damage. Wearing warm clothes and consuming hot drinks/spicy food helps. |
Chill (Chiller) | -5 Brw/Ref/End | --- | Exclusive to Chiller. Deals damage and takes a REALLY long time to wear off (easily an IRL hour at max stacks). On top of that, victims get hit with the regular "Chill" debuff.
|
Stress | -8 Brn | -4 Dodge, -6 focus, -4 melee/-8 gun Tohit | At 350+ stress, might make you attack others or commit suicide. |
Shock | -15 Brn | -10 dodge, -15 focus, -2.5 melee/-5 gun Tohit | When shocked, you become feint immune and have to pass an Endurance check to move to another tile. Resisted with opiates. |
Fear | -4 Col/Sen, -3 Ref (needs testing) | ? | Can make you run into adjacent tiles and pee yourself. Resisted with alcohol. |
Hunger | ? | ? | High hunger causes damage; Zombies are exempt from this. Quickly increases when you use the Flight mutation. |
Thirst | -3 Brw/End/Ref | --- | High thirst causes damage. Increases more quickly when hiking through the desert. |
Radiation | -6 End, -4 Brw/Col/Sen, -2 Ref | -? Focus | Causes nausea, damage and rad mutations. Prevented by popping a rad-Q pill or wearing gear like radsuits. Rads can take ages to wear off. At a certain threshold, has a chance to give you one or more radiation mutations, which will instantly cleanse a portion of your rads. |
Crying | -6 Col/Ref/Sen, -3 Brn/Sen | ? | Easily self-applied with cry. |
Shame | -4 Col, -2 Brn | ? | The consequence of pissing oneself in front of everyone. Thus, difficult to stack with thirst. |
Buffs
When done grinding IP, after a RAW score of 6, you’ll need to grind XP to gain any further RAW levels for that skill. Grinding XP usually includes killing things, crafting, etc. To make this easier, players usually “buff”, or temporarily raise, their stats. This makes whatever XP grinding task slightly easier to accomplish.
Brawn | Drunk, horny, frenzy, stimutac, beef juice boxes. |
Brains | Catfish, caffeine. |
Cool | Bling, nicotine. |
Senses | Caffeine, peyote, horny |
Reflexes | Cocaine, crank, speed. |
Endurance | Crank. |
Equipment
There are some equipment that gives bonuses when worn or held.
Lab coat | +2 science | Bought in botany bay. |
Carapace-lined scrubs | +2 science | On a certain juicer. |
Polycarbonate goggles | +1 science | Max out the ghostbuster job. |
Doctor's Mirror | +2 medic | Max out the medic job. |
Repairman's toolbox | +2 repair | Bought in Freedom City. |
Rubber yellow gloves | +2 repair | Max out the utility worker job. |
+2 repair | Was purchasable in Dope Jacks. | |
Aviator goggles | +1 pilot | Bought in Corpclave. |
Excavation utility helmet | +2 scavenge | Journal reward, go boat places. |
Belt bag | +2 scavenge | Max out the Miner job. |
+1 scavange | Was [urchasable in Dope Jacks. |