Quickdraw
Quickdraw is mostly a utility skill, used for retrieving things from your inventory in good time, stowing them again, and occasionally instigating Mexican standoffs. If you see a message about fumbling clumsily with an item and your character takes half an hour to wield a toilet plunger, that's low Quickdraw skill holding you up. The skill is dependent on reflexes and cool.
Quickdraw increases through regular play as you walk around stuffing your pockets with things and pulling them out again. Most of this skill's uses are very mundane; stuff like pulling your weed out to fill your bong, then stowing the weed and pulling out the lighter to light the bong.
Uses
The ready system ignores Quickdraw, so at the start of a fight you'll wield your readied weapon instantly no matter what. However, quickdraw is still a situationally useful skill, even if you don't want to be the fastest bong-ripper in the West. Some key uses include:
- Swapping weapons in combat. When you want to swap parry classes, damage types, or an unloaded gun for a loaded one, Quickdraw is a must.
- Reloading guns on the fly. Don't do this in important fights, it's too slow. Swap between loaded guns instead.
- Nanite spam mid-fight to get yourself off of critical health.
- Using aim to aim at mobs and doors. Aiming at players and NPCs rolls your quickdraw skill against your weapon speed to determine how quickly aim lands. A perfect opener move.
- Aim can be as fast as weapon itself - generally, match quickdraw with weapon's speed times ten (26 quickdraw for 2.6 speed weapon.
- This means slower weapons, like AR-17, plasma rifle or even sniper rifle cannot practically aim at their weapon speed.
- This is affected by fightstyle.
- You cannot aim at targets in combat.
- You can also aim at doors, which hits the first person that comes through it.
- You still need to be able to hit your target - aimed shot will miss if you have -5 tohit with your weapon.
- When aim lands, you get message about holding your target in your sights. k target to shoot them, or it will shoot automatically if they do any (move, attack, use item) action.
- You get stress ticks (reversed with Hideous Freak) every few seconds when holding someone.
- Hitting someone with aim will hit their face bodypart, which tends to be lethal.
- Aiming at NPCs will automatically initiate combat, be the friendly or not. Aim will not cancel.
- Aim can be as fast as weapon itself - generally, match quickdraw with weapon's speed times ten (26 quickdraw for 2.6 speed weapon.
- Using parachutes... most of the time. Parachutes are notoriously inconsistent and gay. Bring autodefibs just in case!
Trainers
- Heath at The Wide Stance trains from 3-9. There is no teacher for levels below 3.
- Johnny Fiveaces at the Round Corner trains from 8-15.
Skills | |
---|---|
Weapon Skills | Blades • Clubs • Fists • Flails • Medic • Pistols • Rifles • Science • Spears • Whips |
Combat Skills | Bombs • Dodge • Focus • Quickdraw • Torture • Wrestle |
Mobility Skills | Climb • Pilot • Ride • Swim |
Support Skills | Hack • Locksmith • Medic • Repair • Teach • Track |
Crafting Skills | Chemistry • Craft • Science |
Miscellaneous Skills | Appraise • Fish • Fuck • Linguist • Persuade • Scavenge • Sneak • Throw |