Character Creation
When you first connect to Hellmoo, you will begin life as an orphan. To continue on, you will need to visit the museum in Freedom City to enter Dreams of Before. From there, you collect your skill items, and proceed into Dreams of Below.
Life as an orphan
As an orphan, you can screw around in the game world without any serious repercussions. Even if you die, you'll respawn back in the Orphanage without penalty. This is a good way to learn the world layout and combat basics. The downside is that you cannot gain any IP or XP, or do any fun journals.
When you think you have a grasp on things, go to the Freedom City Museum to the west of the crack mansion or, if you still have the flyer in your inventory or took one from a poor scrub, follow flyer to automatically walk there.
Dreams of Before
The Dreams of Before are exactly that, a dream about the way things were before the nuclear bombs hit and destroyed society as we once knew it. This is also the HellMOO character generation stage, where you collect up to 4 items representing skills and up to two items representing fetishes (The playboy and playgirl magazine) which determine your starting skills.
The items you pick up will give you a raw in the skill they would associate with, and decrease the cost of learning that skill throughout the game. After picking up the items you want, type wake.
The item locations are listed below. The first time you will need to navigate to the starting spot to use the location guide. Everytime the dream starts after that, you will start in that spot and can follow the directions. You will not lose the items in your inventory unless you drop them. Note that to get into the Attic and Mom and Dad's room, you need to search.
A detailed map with descriptions can be found here.
Skill | Item | Location | Core Stat(s) |
---|---|---|---|
Appraise | City Times | Sunny Sidewalk, 1 east from where you wake. | Brain/Senses |
Blades | Pocketknife | Abandoned Boxcar, 3 west of where you wake. | Cool/Reflexes |
Bombs | Batch of firecrackers | Your Room, 2 east and 1 up from where you wake, in a toy chest. | Cool/Brains |
Chemistry | Chemistry Set | Your Room, 2 east and 1 up from where you wake. | Brains |
Climb | Birds Nest | Top of the Tall Tree, 1 east, 1 south, 1 southeast and 1 up from where you wake. | Reflexes/Endurance |
Clubs | Baseball bat | Vacant Lot, where you wake up. | Brawn/Reflexes |
Craft | Tube of Glue | Suburban Bathroom, 3 east from where you wake, in a medicine cabinet. | Brains |
Fish | Fishing Pole | Down By The River, 1 east, 1 south and 1 southeast from where you wake. | Cool/Endurance |
Fists | Inflatable Boxing Gloves | In the River, 1 east, 1 south, 1 southeast and 1 east from where you wake. | Brawn/Endurance |
Flails | Cup-and-Ball | Vacant Lot, where you wake up. | Brawn/Senses |
Fuck | Pair of panties | Attic, 2 east and 2 up from where you wake. You will need to search your room to find the entrance to the attic. |
Endurance/Senses |
Hack | Unix Book | Public Library, 1 east, 2 north and 1 west from where you wake. | Brains |
Locksmith | Fireproof Lockbox | Mom and Dad's Room, 2 east and 1 north from where you wake. You will need to search the room to find a stepstool to get into the room. |
Brains/Reflexes |
Medic | First Aid Kit | Suburban Bathroom, 3 east from where you wake, in a medicine cabinet. | Brains |
Persuade | Dale Carnegie book | Mom and Dad's Room, 2 east and 1 north from where you wake. You will need to search the room to find a stepstool to get into the room. |
Cool/Brains |
Pilot | Toy Airplane | Your Room, 2 east and 1 up from where you wake, in a toy chest. | Brains/Reflexes |
Pistols | BB Pistol | Your Room, 2 east and 1 up from where you wake, in a toy chest. | Cool/Reflexes |
Quickdraw | Pistol holster | Your Room, 2 east and 1 up from where you wake, in a toy chest. | Cool/Reflexes |
Repair | Socket Wrench | Abandoned Junction, 2 west and 1 north from where you wake. | Brains |
Ride | Bicycle helmet | Your Room, 2 east and 1 up from where you wake. | Cool/Reflexes |
Rifles | Red Ryder Cowboy Carbine | Your Room, 2 east, and 1 up from where you wake, in a toy chest. | Cool/Reflexes |
Scavenge | Metal Detector | Bottom of the River, 1 east, 1 south, 1 southeast, 1 east and 1 down from where you wake. | Endurance/Senses |
Science | Glass beaker | Bedroom, 2 east and 1 up from where you wake, on the floor. | Brains |
Sneak | Ninja Mask | Attic, 2 east and 2 up from where you wake. You will need to search your room to find the entrance to the attic. |
Cool/Senses |
Spears | Broken Shower Rod | Dead End, 1 east and 1 south from where you wake. | Endurance/Reflexes |
Swim | Pair of Swimming Goggles | In the River, 1 east, 1 south, 1 southeast and 1 east from where you wake. | Endurance |
Teach | Paradise Lost book | Public Library, 1 east, 2 north and 1 west from where you wake. | Brains |
Throw | Chewed-up baseball | Spot's doghouse, 2 east, 1 south and in from where you wake. | Brawn/Senses |
Torture | Brass Zippo Lighter | Abandoned Boxcar, 3 west from where you wake. | Cool/Endurance |
Track | Scout manual | Public Library, 1 east, 2 north and 1 west from where you wake. | Senses |
Wrestle | Luchador mask | Your Room, 2 east, and 1 up from where you wake, in a toy chest. | Reflexes/Endurance |
Whips | Lil' Indy Leather Bullwhip | Your Room, 2 east and 1 up from where you wake, in a toy chest. | Reflexes , Senses |
Fetish | Item | Location |
---|---|---|
Men | Playgirl Magazine | 1 east, 2 north, 1 west, and 1 down from where you wake. |
Women | Playboy Magazine | 1 east, 2 north, 1 west, and 1 down from where you wake. |
Dreams of Below:
This is the section of your life underground and is where you allocate your stats. All of your stats start at 8, and by using the following items you will gain a raw in the related stat. you get 14 points to allocate between them. Put points toward what your skills use. (Ex; If you use blades, add reflexes and cool, if you use whips, add reflexes and senses)
A detailed maps with descriptions can be found here.
First Room
Brains: Go board
Senses: Magic Eye
East of the First Room
Brawn: Weight Bench
Reflexes: Speed Bag
North of the First Room
Endurance: Stove
Cool: Droid