Character Creation

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When you first connect to Hellmoo, you will begin life as an orphan. To continue on, you will need to visit the museum in Freedom City to enter Dreams of Before. From there, you collect your skill items, and proceed into Dreams of Below.


Life as an orphan

As an orphan, you can screw around in the game world without any serious repercussions. Even if you die, you'll respawn back in the Orphanage without penalty. This is a good way to learn the world layout and combat basics. The downside is that you cannot gain any IP or XP, or do any fun journals.

When you think you have a grasp on things, go to the Freedom City Museum to the west of the crack mansion or, if you still have the flyer in your inventory or took one from a poor scrub, follow flyer to automatically walk there.

Dreams of Before

The Dreams of Before are exactly that, a dream about the way things were before the nuclear bombs hit and destroyed society as we once knew it. This is also the HellMOO character generation stage, where you collect up to 4 items representing skills and up to two items representing fetishes (The playboy and playgirl magazine) which determine your starting skills.

The items you pick up will give you a raw in the skill they would associate with, and decrease the cost of learning that skill throughout the game. After picking up the items you want, type wake.

The item locations are listed below. The first time you will need to navigate to the starting spot to use the location guide. Everytime the dream starts after that, you will start in that spot and can follow the directions. You will not lose the items in your inventory unless you drop them. Note that to get into the Attic and Mom and Dad's room, you need to search.

A detailed map with descriptions can be found here.

Skill Item Location Core Stat(s)
Appraise City Times Sunny Sidewalk, 1 east from where you wake. Brain/Senses
Blades Pocketknife Abandoned Boxcar, 3 west of where you wake. Cool/Reflexes
Bombs Batch of firecrackers Your Room, 2 east and 1 up from where you wake, in a toy chest. Cool/Brains
Chemistry Chemistry Set Your Room, 2 east and 1 up from where you wake. Brains
Climb Birds Nest Top of the Tall Tree, 1 east, 1 south, 1 southeast and 1 up from where you wake. Reflexes/Endurance
Clubs Baseball bat Vacant Lot, where you wake up. Brawn/Reflexes
Craft Tube of Glue Suburban Bathroom, 3 east from where you wake, in a medicine cabinet. Brains
Fish Fishing Pole Down By The River, 1 east, 1 south and 1 southeast from where you wake. Cool/Endurance
Fists Inflatable Boxing Gloves In the River, 1 east, 1 south, 1 southeast and 1 east from where you wake. Brawn/Endurance
Flails Cup-and-Ball Vacant Lot, where you wake up. Brawn/Senses
Fuck Pair of panties Attic, 2 east and 2 up from where you wake.
You will need to search your room to find the entrance to the attic.
Endurance/Senses
Hack Unix Book Public Library, 1 east, 2 north and 1 west from where you wake. Brains
Locksmith Fireproof Lockbox Mom and Dad's Room, 2 east and 1 north from where you wake.
You will need to search the room to find a stepstool to get into the room.
Brains/Reflexes
Medic First Aid Kit Suburban Bathroom, 3 east from where you wake, in a medicine cabinet. Brains
Persuade Dale Carnegie book Mom and Dad's Room, 2 east and 1 north from where you wake.
You will need to search the room to find a stepstool to get into the room.
Cool/Brains
Pilot Toy Airplane Your Room, 2 east and 1 up from where you wake, in a toy chest. Brains/Reflexes
Pistols BB Pistol Your Room, 2 east and 1 up from where you wake, in a toy chest. Cool/Reflexes
Quickdraw Pistol holster Your Room, 2 east and 1 up from where you wake, in a toy chest. Cool/Reflexes
Repair Socket Wrench Abandoned Junction, 2 west and 1 north from where you wake. Brains
Ride Bicycle helmet Your Room, 2 east and 1 up from where you wake. Cool/Reflexes
Rifles Red Ryder Cowboy Carbine Your Room, 2 east, and 1 up from where you wake, in a toy chest. Cool/Reflexes
Scavenge Metal Detector Bottom of the River, 1 east, 1 south, 1 southeast, 1 east and 1 down from where you wake. Endurance/Senses
Science Glass beaker Bedroom, 2 east and 1 up from where you wake, on the floor. Brains
Sneak Ninja Mask Attic, 2 east and 2 up from where you wake.
You will need to search your room to find the entrance to the attic.
Cool/Senses
Spears Broken Shower Rod Dead End, 1 east and 1 south from where you wake. Endurance/Reflexes
Swim Pair of Swimming Goggles In the River, 1 east, 1 south, 1 southeast and 1 east from where you wake. Endurance
Teach Paradise Lost book Public Library, 1 east, 2 north and 1 west from where you wake. Brains
Throw Chewed-up baseball Spot's doghouse, 2 east, 1 south and in from where you wake. Brawn/Senses
Torture Brass Zippo Lighter Abandoned Boxcar, 3 west from where you wake. Cool/Endurance
Track Scout manual Public Library, 1 east, 2 north and 1 west from where you wake. Senses
Wrestle Luchador mask Your Room, 2 east, and 1 up from where you wake, in a toy chest. Reflexes/Endurance
Whips Lil' Indy Leather Bullwhip Your Room, 2 east and 1 up from where you wake, in a toy chest. Reflexes , Senses


Fetish Item Location
Men Playgirl Magazine 1 east, 2 north, 1 west, and 1 down from where you wake.
Women Playboy Magazine 1 east, 2 north, 1 west, and 1 down from where you wake.


Dreams of Below:

This is the section of your life underground and is where you allocate your stats. All of your stats start at 8, and by using the following items you will gain a raw in the related stat. you get 14 points to allocate between them. Put points toward what your skills use. (Ex; If you use blades, add reflexes and cool, if you use whips, add reflexes and senses)

A detailed maps with descriptions can be found here.

First Room

Brains: Go board

Senses: Magic Eye

East of the First Room

Brawn: Weight Bench

Reflexes: Speed Bag

North of the First Room

Endurance: Stove

Cool: Droid