Chiller
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Today I didn't even have to use my AK
I got to say, it was a good day
Chiller is a focus mutation that's mutually exclusive with Carrie and Solar Sponge. Its main draw is the combat ability it grants, which gives high-level Focus users the ability to debuff and damage opponents.
Location
North of the entrance to Fort Griam, which is northeast of Weezer Dam.
Effects
+1 to the Cool Stat -5 degrees body temperature. Gain stress when hot. freeze command: freeze enemies for damage and debuffs. freeze can also be used to preserve items in ice.
Mechanics
Players with the "Chiller" mutation can utilize the freeze <target> command on either an enemy (while in combat) or on items. When utilized on an enemy, it applies a strong debuff damaging the player, and debuffing them.
Using the freeze command on an item encases it in a block of ice. This is particularly useful for preventing items such as food from degrading.
Advantages
- The freeze attack debuffs hard - around 25 stacks (~2 attacks), the target receives -5 on Brawn/Endurance/Reflexes. On top of that, stacks decay very slowly and inflict increasing cold damage each heartbeat (12+ is easily possible).
- To build chill stacks up quickly, you'll need to have high focus (around 40 seems effective).
- From a utility side, being able to cool other players or yourself by covering them in antifreeze vomit is useful. Also, coating a trail pack thoroughly enough with antifreeze vomit ensures that any perishable within it remains perfectly preserved, no matter what; you'll never need to bring a kidney cooler ever again. (Freezing items is also occasionally useful for the rare few things which somehow still manage to melt while in a subzero backpack.)
- Having Yeti Fur will also amplify Chiller's effect by about 10 Focus points. Do note that Chiller will not decrease the higher passive temperature given by yeti fur.
Disadvantages
- Chiller probably needs higher focus (35+) than any other mutation to work effectively.
- Not being able to get Carrie or Solar Sponge can be a serious problem for people who want to fight gunners or need fire soaks. Besides, chill damage isn't as consistent as burn damage is.
- Being colder all the time might become a problem, especially since freezing to death outside of the Weezer area becomes possible. Yeti Skin cancels this out, but this removes a valuable soak slot and you'll have the issue of having to keep cool in hot areas.
- You'll take stress per heartbeat when hot; this ranges from about 5 at 28°C to over 150 at 260°C.
- This can be countered by wearing dishdashas, chugging water, vomiting on yourself, or wearing a hostile environment suit.
Appearance
This mutation will add a line to your description: His/Her/Its breath condensates in the air.
Your vomiting message will also be changed: SamsaraRocks! projectile vomits a green liquid all over you.
Should you vomit (or suffer an abdomen hit) without having anything to throw up, your gag message will be different: SamsaraRocks! gags and small ice crystals form around his mouth.
Finally, should you vomit your special goop onto anyone or yourself, it will look different from normal vomit: SamsaraRocks! is completely coated in half-digested goo and a steaming substance.
Mutations | |
---|---|
Racial Mutations | Abomination • Chud • Hideous Freak • Vampire • Zombie |
Focus Mutations | Carrie • Chiller • Fuck Machine • Salamander • Screech • Writhing Smoke • Empath |
Movement Mutations | Leapfrog • Phaser • Clairvoyance |
Flight • Blink • Medium | |
Soak Mutations | High Density • Firewalker • Rubberskin • Snakeskin • Yeti Skin |
Lithodermis • Solar Sponge • Silicone Skin • Eelskin • Yeti Fur | |
Miscellaneous Mutations | Billygoat • Bleeder • Bloodhound • Brainslug • Brute Strength • Camelfat • Enigma • Fibrocartilage • Hooligan • Hyperimmune • Iron Liver • Junkrat • Mule • Nimble Fingers • Plant Whisperer • Stench • Twitchy Nerves • Superclot • Xray Vision • Cat Ears |
Ripperlikes | Carcinocudgel • Horrorspike • Ripper • Tendrils |
Joke Mutations | Third Nipple |
Defunct Mutations | Jammer |