Ripper

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A mutation that gives a player claws for use in climbing and combat. It is a pre-requisite for becoming an Abomination and is mutually exclusive with Nimble Fingers. Ripper is a very unpopular mutation, oweing to its minor buffs and immense cost.

Location

Ripper is located in the vampire nest deep within the mines located in the northeastern part of the Mountain Pass. If you're very low XP, some of the mobs here may pose a threat to you. Most fists builds take Stench; musk grants mostly safe passage. Otherwise, an escort may be necessary.

The mutation spot is on the second level of the mines, which is pitch-black; a light source will be needed. The tile is across the southern end of the underground river, right next to the forge.

Effects

This mutation grants:

    Passive: +2 to fists
    Passive: +1 to climb
    Passive: +1 to reflexes
    Passive: +2 to wrestle
    Passive: -5 to locksmith
    Passive: -4 to craft
    Passive: -3 to repair
    Passive: -3 to medic
    Passive: -1 to pilot
    Passive: -1 to chemistry 
    Passive: Ripper claws weapon replaces fists
    butcher and fish commands can be used without tools

Advantages

  • +1 Reflexes is not a cornerstone of this mutation, but is a large bonus.
  • +2 Wrestle is a large bonus to fisters, who already have high wrestle.
  • +2 Fists, which leads to +2 to-hit and a small damage boost in early game, when fisters haven't maxed out their skill scaling naturally yet.
  • +1 Climb. This is a totally wasted bonus; fists builds already have great climb due to their stats.
  • Less tools. Rippers can butcher and rend (see Bleeder) without a blade and fish without a pole (though fish will not survive).
  • Innate claw weapon. This leaves rippers slightly better equipped in rare weapons-free fights.
  • Fulfills Abomination requirement.
  • On Samsara, ripperlikes of all kinds don't lock oneself out of masturbation.

Disadvantages

  • -1 Pilot is an additional problem for fisters, who already struggle with pilot skill.
  • -3 Medic is an extremely stiff penalty on a class that already has difficulty with medic. Some ripper builds give up on medic entirely.
  • -4 Craft. Craft is not important to most fisters until the very lategame, when plane crafting is by far the best source of XP. At that point, Ripper mutants will struggle.
  • -5 Locksmith. While there are some niche brainy-fisters build, rippers will never become good lockpickers.
  • -3 Repair. Ripper mutants will have to rely on outside help to fix their jawbreakers.
  • -1 Chemistry. A small malus to skill which most rippers will be unlikely to use much.
  • Useless claws. They are almost purely a hindrance, and awful as a weapon, since other Fists weapons are so cheap and easy to acquire.
  • Incompatible with Nimble Fingers.
  • Alvin attacks on sight in the Orphanage. He's not strong but will catch low XP players off-guard.

Appearance

This mutation will add the following line to a character's description:

   They have big fucking bone claws sticking out of their arms.


Mutations
Racial Mutations AbominationChudHideous FreakVampireZombie
Focus Mutations CarrieChillerFuck MachineSalamanderScreechWrithing SmokeEmpath
Movement Mutations LeapfrogPhaserClairvoyance
FlightBlinkMedium
Soak Mutations High DensityFirewalkerRubberskinSnakeskinYeti Skin
LithodermisSolar SpongeSilicone SkinEelskinYeti Fur
Miscellaneous Mutations BillygoatBleederBloodhoundBrainslugBrute StrengthCamelfatEnigmaFibrocartilageHooliganHyperimmuneIron LiverJunkratMuleNimble FingersPlant WhispererStenchTwitchy NervesSuperclotXray VisionCat Ears
Ripperlikes CarcinocudgelHorrorspikeRipperTendrils
Joke Mutations Third Nipple
Defunct Mutations Jammer