Iron Liver
We like to drink with Care Dog, 'cuz Care Dog is our mate.
And when we drink with Care Dog, he downs it all in eight... seven...
The Iron Liver mutation gives mutants extra endurance, resistances and the ability to heal with alcohol. It is incompatible with Camelfat.
Location
Iron Liver is located in the Chemical Plant. Head west from the eastern entrance, then turn south, and go west from theParking Area, into the Isolation Sheds.
Summary
You've developed the 'iron liver' mutation! This mutation confers +1 Endurance.
Effects
Passive: +1 Endurance Passive: +75% PCP resistance Passive: +70% Spider venom resistance Passive: +60% curare resistance Passive: +50% alcohol resistance Passive: +40% THC resistance Passive: +40% speed resistance Passive: +25% nanite resistance Passive: Gain healing from alcohol. Passive: Can no longer black out from high alcohol blood content. Passive: Alcohol cleanses revival sickness.
Advantages
- Miscellaneous resistances. Spider venom and curare are both very rare, but this is nice to have when they do arise.
- +1 Endurance. This adds a little tankiness to any build.
- Alcohol heals. Chugging booze will heal Iron Liver mutants every heartbeat by a random amount from 1 to
min(floor(drunkenness/2)+1, 6)
, and also cleanses revival sickness as an added bonus. This healing can be annoyingly random and inconsistent, but it's easy to keep uptime on it as long as one is resigned to pissing like a racehorse. This perk is particularly useful to characters who have low medic. - Enables alcohol Brawn buff. Max dose alcohol gives +1 Brawn and -1 Dodge, but characters without Iron Liver will periodically pass out at this stage of drunkenness. Iron Liver mutants can't pass out from alcohol, leaving them free to enjoy the +1 to Brawn at almost no cost.
Disadvantages
- Minor drug resistances. PCP is a useless drug anyway, and THC, alcohol and speed are so cheap and quick to use that this "downside" really means nothing.
- +25% nanite resistance. The only real downside to Iron Liver, and it is very minor. Munching nanites still works for big heals, and even after a 25% penalty, nanites are still very effective on their own.
- Incompatible with Camelfat.
- Difficult for low-Brawn builds, which typically cannot carry large amounts of alcohol. Still, a small flask is enough to remove revival sickness, and the resistances and +1 Endurance are fantastic.
Appearance
This mutation does not alter a character's appearance.
Mutations | |
---|---|
Racial Mutations | Abomination • Chud • Hideous Freak • Vampire • Zombie |
Focus Mutations | Carrie • Chiller • Fuck Machine • Salamander • Screech • Writhing Smoke • Empath |
Movement Mutations | Leapfrog • Phaser • Clairvoyance |
Flight • Blink • Medium | |
Soak Mutations | High Density • Firewalker • Rubberskin • Snakeskin • Yeti Skin |
Lithodermis • Solar Sponge • Silicone Skin • Eelskin • Yeti Fur | |
Miscellaneous Mutations | Billygoat • Bleeder • Bloodhound • Brainslug • Brute Strength • Camelfat • Enigma • Fibrocartilage • Hooligan • Hyperimmune • Iron Liver • Junkrat • Mule • Nimble Fingers • Plant Whisperer • Stench • Twitchy Nerves • Superclot • Xray Vision • Cat Ears |
Ripperlikes | Carcinocudgel • Horrorspike • Ripper • Tendrils |
Joke Mutations | Third Nipple |
Defunct Mutations | Jammer |