Yeti Fur: Difference between revisions
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Yetifur is a second level soak [[mutations|mutation]] which gives even more resistance against cold and buffs when you are cold. Upgrade for [[Yeti Skin]]. This mutation is popular among minmaxers, being the only soak mutation that gives a direct, permanent stat buff. | |||
This is | |||
== Location == | == Location == | ||
Yetifur is in the pit in Weezer Forest, one north of the bottom. Beware, as there are ice yetis and bears in the forest. | |||
== Effects == | == Effects == | ||
This mutation grants: | This mutation grants: | ||
+1 [[Brawn]] | |||
+ 1 Brawn | +1-2 beat resistance | ||
+ 1-2 beat resistance | +5-5 cold resistance | ||
- 3-1 fire resistance | |||
Immunity to environmental cold | Immunity to environmental cold | ||
+ | +brains, +brawn when in cold areas | ||
Yetis will not attack you | Yetis will not attack you | ||
Bonus to [[Stench]] effectiveness | |||
+10 effective focus for [[Chiller]] | |||
== Advantages == | == Advantages == | ||
* '''+1 Brawn.''' Arguably the centerpiece of this mutation, this is a direct buff to any Brawn-based builds, and also contributes to gunners hitting their weapons' speedcaps. | |||
* '''1-2 beat soak.''' This is a minor bonus, but it takes the edge off of [[Nimble Fingers]]. | |||
* '''Immunity to environmental cold.''' Yeti Skin mutants still have to deal with getting slowed by sufficiently frigid circumstances. Yeti Fur fixes this. You can freely visit [[Weezer Dam]], the [[Labyrinth]], the [[Sky]] and [[Mount Fisty]] and pretend that (the cold side of) temperature mechanics don't even exist. | |||
* '''Buffs in the cold.''' They cap out at +2 brains, +2 brawn, and kick in whenever you're in a cold area. This is mostly used for crafters, who sit in their freezer for the extra brains. | |||
* '''No aggro from yetis.''' By the time most people get Yeti Fur, this is a non-issue. | |||
* '''Extra effectiveness for [[Stench]].''' Stench is already very consistent on its own; with Yeti Fur, mobs hardly ever bypass it. | |||
* '''+10 [[Chiller]] Focus.''' This makes hitting Chiller's top-tier requirement of about 50 focus a lot more achievable, paring it down to about 40. | |||
== Disadvantages == | == Disadvantages == {{notebox|<i>"Why negative soak is 3-1 and not 1-3?"</i>|Due to how negative soaks work, the values for them must be reversed compared to normal soaks for them to work properly.}} | ||
* '''- 3-1 fire soak.''' This increases the power of [[Carrie]] use against you, which is a very popular mutation. It also makes Ants and a certain inhabitant of [[Coventry Island]] more difficult to deal with. | |||
== Appearance == | == Appearance == | ||
This mutation adds the following line to a character's description: | |||
They are covered in shaggy white fur. | |||
{{MutationsListbox}} | |||
[[Category:Mutation]] |
Latest revision as of 09:42, 4 June 2024
Yetifur is a second level soak mutation which gives even more resistance against cold and buffs when you are cold. Upgrade for Yeti Skin. This mutation is popular among minmaxers, being the only soak mutation that gives a direct, permanent stat buff.
Location
Yetifur is in the pit in Weezer Forest, one north of the bottom. Beware, as there are ice yetis and bears in the forest.
Effects
This mutation grants:
+1 Brawn +1-2 beat resistance +5-5 cold resistance - 3-1 fire resistance Immunity to environmental cold +brains, +brawn when in cold areas Yetis will not attack you Bonus to Stench effectiveness +10 effective focus for Chiller
Advantages
- +1 Brawn. Arguably the centerpiece of this mutation, this is a direct buff to any Brawn-based builds, and also contributes to gunners hitting their weapons' speedcaps.
- 1-2 beat soak. This is a minor bonus, but it takes the edge off of Nimble Fingers.
- Immunity to environmental cold. Yeti Skin mutants still have to deal with getting slowed by sufficiently frigid circumstances. Yeti Fur fixes this. You can freely visit Weezer Dam, the Labyrinth, the Sky and Mount Fisty and pretend that (the cold side of) temperature mechanics don't even exist.
- Buffs in the cold. They cap out at +2 brains, +2 brawn, and kick in whenever you're in a cold area. This is mostly used for crafters, who sit in their freezer for the extra brains.
- No aggro from yetis. By the time most people get Yeti Fur, this is a non-issue.
- Extra effectiveness for Stench. Stench is already very consistent on its own; with Yeti Fur, mobs hardly ever bypass it.
- +10 Chiller Focus. This makes hitting Chiller's top-tier requirement of about 50 focus a lot more achievable, paring it down to about 40.
Disadvantages
"Why negative soak is 3-1 and not 1-3?"
Due to how negative soaks work, the values for them must be reversed compared to normal soaks for them to work properly.
Due to how negative soaks work, the values for them must be reversed compared to normal soaks for them to work properly.
- - 3-1 fire soak. This increases the power of Carrie use against you, which is a very popular mutation. It also makes Ants and a certain inhabitant of Coventry Island more difficult to deal with.
Appearance
This mutation adds the following line to a character's description:
They are covered in shaggy white fur.
Mutations | |
---|---|
Racial Mutations | Abomination • Chud • Hideous Freak • Vampire • Zombie |
Focus Mutations | Carrie • Chiller • Fuck Machine • Salamander • Screech • Writhing Smoke • Empath |
Movement Mutations | Leapfrog • Phaser • Clairvoyance |
Flight • Blink • Medium | |
Soak Mutations | High Density • Firewalker • Rubberskin • Snakeskin • Yeti Skin |
Lithodermis • Solar Sponge • Silicone Skin • Eelskin • Yeti Fur | |
Miscellaneous Mutations | Billygoat • Bleeder • Bloodhound • Brainslug • Brute Strength • Camelfat • Enigma • Fibrocartilage • Hooligan • Hyperimmune • Iron Liver • Junkrat • Mule • Nimble Fingers • Plant Whisperer • Stench • Twitchy Nerves • Superclot • Xray Vision • Cat Ears |
Ripperlikes | Carcinocudgel • Horrorspike • Ripper • Tendrils |
Joke Mutations | Third Nipple |
Defunct Mutations | Jammer |