Chiller: Difference between revisions
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''I got to say, it was a good day'' | ''I got to say, it was a good day'' | ||
Chiller is a focus mutation that's mutually exclusive with [[Carrie]] and [[Solar Sponge]]. | Chiller is a focus mutation that's mutually exclusive with [[Carrie]] and [[Solar Sponge]]. It's either taken as a utility mutation for [[Cool]]ness builds, or for the combat ability it grants, which gives high-level Focus users the ability to debuff and damage opponents. | ||
== Location == | == Location == | ||
North of the entrance to Fort Griam, which is northeast of [[Weezer Dam]]. | North of the entrance to Fort Griam, which is northeast of [[Weezer Dam]]. | ||
== Effects == | == Effects == | ||
+1 | Passive: +1 [[Cool]] | ||
-5 degrees body temperature. | Passive: -5 degrees body temperature. | ||
Gain [[stress]] when hot. | Passive: Gain [[stress]] when hot. | ||
Passive: Antifreeze vomit | |||
{{cmd|freeze}} command: freeze enemies for damage and debuffs. | {{cmd|freeze}} command: freeze enemies for damage and debuffs. | ||
{{cmd|freeze}} can also be used to preserve items in ice. | {{cmd|freeze}} can also be used to preserve items in ice. | ||
== Mechanics == | == Mechanics == | ||
Players with the "Chiller" mutation can utilize the {{cmd|freeze <target>}} command on either an enemy (while in combat) or on items. When utilized on an enemy, it applies a strong debuff | Players with the "Chiller" mutation can utilize the {{cmd|freeze <target>}} command on either an enemy (while in combat) or on items. When utilized on an enemy, it applies a strong Reflexes debuff and also damages them, at the cost of stress and 1 HP. | ||
Using the {{cmd|freeze}} command on an item encases it in a block of ice, stopping the rotting timer until the ice block melts, but this adds 1kg of weight to the object. Items can be removed from the ice block prematurely by smashing it with a weapon. | |||
Using the {{cmd|freeze}} command on an item encases it in a block of ice. | |||
== Advantages == | == Advantages == | ||
* | * '''+1 Cool'''. A very minor stat bonus. | ||
* '''Chill debuff'''. Freezing your opponents debuffs them - at 25 stacks (~2 attacks on high focus), the target receives -6 [[Reflexes]] and inflict cold damage each [[heartbeat]] (12+ is easily possible), as well as decaying very slowly. | |||
* | * '''Freezing things'''. You can {{Cmd|freeze}} most objects; this would be useful as a way to preserve perishable crafting ingredients, except that it's almost entirely obsoleted by the next point. | ||
* '''Antifreeze vomit'''. You can vomit on objects and mobs to coat them with antifreeze; antifreeze stains have a chilling effect, lowering the temperature of whatever they are applied to. If you coat a container with enough antifreeze, it will serve as a portable freezer capable of storing perishable items indefinitely, much more effectively than a kidney cooler. (This works even if the container is left open.) Meanwhile, vomiting on mobs cools them down in hot weather, allowing you and your friends to avoid being debuffed by heat. | |||
* | * '''Synergy with [[Yeti Fur]]'''. Yeti Fur provides about +10 effective focus for {{Cmd|freeze}} in combat. | ||
* | |||
== Disadvantages == | == Disadvantages == | ||
* | * '''Stiff focus requirements'''. About 35+ Focus is optimal, more make freeze attacks more powerful. | ||
* '''-5 degrees body temperature'''. This makes nights and already cold areas more dangerous to traverse, unless [[Yeti Skin]] or Yeti Fur are taken. | |||
* | |||
* | * '''Cannot get [[Carrie]] or [[Solar Sponge|Solar sponge]]'''. | ||
* | * '''[[Stress]] when hot'''. This ranges from about 5 at 28°C to over 150 at 260°C. This can be countered by vomiting on yourself, chugging water, wearing dishdashas, or wearing a hostile environment suit. | ||
** '''Hell is hellish'''. If you've sinned sufficiently, and your soul goes to Hell when you die, the heat will be unbearable and you'll hit 500 stress very very quickly. This stress ''will stick around'' if you're revived. Fortunately, the Bar in Hell is comfortable enough to wholly offset this stress, so it is advisable for a chiller awaiting defibrillation to beeline towards it and take a seat as soon as possible. | |||
== Appearance == | == Appearance == | ||
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SamsaraRocks! is completely coated in half-digested goo and a steaming substance. | SamsaraRocks! is completely coated in half-digested goo and a steaming substance. | ||
{{MutationsListbox}} | |||
[[Category:Mutation]] |
Latest revision as of 15:47, 14 April 2025
Today I didn't even have to use my AK
I got to say, it was a good day
Chiller is a focus mutation that's mutually exclusive with Carrie and Solar Sponge. It's either taken as a utility mutation for Coolness builds, or for the combat ability it grants, which gives high-level Focus users the ability to debuff and damage opponents.
Location
North of the entrance to Fort Griam, which is northeast of Weezer Dam.
Effects
Passive: +1 Cool Passive: -5 degrees body temperature. Passive: Gain stress when hot. Passive: Antifreeze vomit freeze command: freeze enemies for damage and debuffs. freeze can also be used to preserve items in ice.
Mechanics
Players with the "Chiller" mutation can utilize the freeze <target> command on either an enemy (while in combat) or on items. When utilized on an enemy, it applies a strong Reflexes debuff and also damages them, at the cost of stress and 1 HP.
Using the freeze command on an item encases it in a block of ice, stopping the rotting timer until the ice block melts, but this adds 1kg of weight to the object. Items can be removed from the ice block prematurely by smashing it with a weapon.
Advantages
- +1 Cool. A very minor stat bonus.
- Chill debuff. Freezing your opponents debuffs them - at 25 stacks (~2 attacks on high focus), the target receives -6 Reflexes and inflict cold damage each heartbeat (12+ is easily possible), as well as decaying very slowly.
- Freezing things. You can freeze most objects; this would be useful as a way to preserve perishable crafting ingredients, except that it's almost entirely obsoleted by the next point.
- Antifreeze vomit. You can vomit on objects and mobs to coat them with antifreeze; antifreeze stains have a chilling effect, lowering the temperature of whatever they are applied to. If you coat a container with enough antifreeze, it will serve as a portable freezer capable of storing perishable items indefinitely, much more effectively than a kidney cooler. (This works even if the container is left open.) Meanwhile, vomiting on mobs cools them down in hot weather, allowing you and your friends to avoid being debuffed by heat.
- Synergy with Yeti Fur. Yeti Fur provides about +10 effective focus for freeze in combat.
Disadvantages
- Stiff focus requirements. About 35+ Focus is optimal, more make freeze attacks more powerful.
- -5 degrees body temperature. This makes nights and already cold areas more dangerous to traverse, unless Yeti Skin or Yeti Fur are taken.
- Cannot get Carrie or Solar sponge.
- Stress when hot. This ranges from about 5 at 28°C to over 150 at 260°C. This can be countered by vomiting on yourself, chugging water, wearing dishdashas, or wearing a hostile environment suit.
- Hell is hellish. If you've sinned sufficiently, and your soul goes to Hell when you die, the heat will be unbearable and you'll hit 500 stress very very quickly. This stress will stick around if you're revived. Fortunately, the Bar in Hell is comfortable enough to wholly offset this stress, so it is advisable for a chiller awaiting defibrillation to beeline towards it and take a seat as soon as possible.
Appearance
This mutation will add a line to your description: His/Her/Its breath condensates in the air.
Your vomiting message will also be changed: SamsaraRocks! projectile vomits a green liquid all over you.
Should you vomit (or suffer an abdomen hit) without having anything to throw up, your gag message will be different: SamsaraRocks! gags and small ice crystals form around his mouth.
Finally, should you vomit your special goop onto anyone or yourself, it will look different from normal vomit: SamsaraRocks! is completely coated in half-digested goo and a steaming substance.
Mutations | |
---|---|
Racial Mutations | Abomination • Chud • Hideous Freak • Vampire • Zombie |
Focus Mutations | Carrie • Chiller • Fuck Machine • Salamander • Screech • Writhing Smoke • Empath |
Movement Mutations | Leapfrog • Phaser • Clairvoyance |
Flight • Blink • Medium | |
Soak Mutations | High Density • Firewalker • Rubberskin • Snakeskin • Yeti Skin |
Lithodermis • Solar Sponge • Silicone Skin • Eelskin • Yeti Fur | |
Miscellaneous Mutations | Billygoat • Bleeder • Bloodhound • Brainslug • Brute Strength • Camelfat • Enigma • Fibrocartilage • Hooligan • Hyperimmune • Iron Liver • Junkrat • Mule • Nimble Fingers • Plant Whisperer • Stench • Twitchy Nerves • Superclot • Xray Vision • Cat Ears |
Ripperlikes | Carcinocudgel • Horrorspike • Ripper • Tendrils |
Joke Mutations | Third Nipple |
Defunct Mutations | Jammer |