Iron Liver: Difference between revisions

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== Location ==
== Location ==
Iron Liver is located in the [[Chemical Plant]]. Head west from the eastern entrance until you reach the bridge, then turn south, and go east from the parking lot.
Iron Liver is located in the [[Chemical Plant]]. Head west from the eastern entrance, then turn south, and go west from theParking Area, into the Isolation Sheds.


== Summary ==
== Summary ==
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* '''Miscellaneous resistances.''' Spider venom and curare are both very rare, but this is nice to have when they do arise.
* '''Miscellaneous resistances.''' Spider venom and curare are both very rare, but this is nice to have when they do arise.
* '''+1 [[Endurance]].''' This adds a little tankiness to any build.
* '''+1 [[Endurance]].''' This adds a little tankiness to any build.
* '''Alcohol heals.''' Chugging booze will heal Iron Liver mutants every [[heartbeat]]. The heals can be very random, but they are accessible to anyone who can carry alcohol. Cleansing revival sickness is an added bonus. This perk is particularly useful to characters who have low [[medic]].
* '''Alcohol heals.''' Chugging booze will heal Iron Liver mutants every [[heartbeat]] by a random amount from 1 to <code>min(floor(drunkenness/2)+1, 6)</code>, and also cleanses revival sickness as an added bonus. This healing can be annoyingly random and inconsistent, but it's easy to keep uptime on it as long as one is resigned to pissing like a racehorse. This perk is particularly useful to characters who have low [[medic]].
* '''Enables alcohol [[Brawn]] buff.''' Max dose alcohol gives +1 [[Brawn]] and -1 [[Dodge]], but characters without Iron Liver will periodically pass out at this stage of drunkenness. Iron Liver mutants can't pass out from alcohol, leaving them free to enjoy the +1 to Brawn at almost no cost.
* '''Enables alcohol [[Brawn]] buff.''' Max dose alcohol gives +1 [[Brawn]] and -1 [[Dodge]], but characters without Iron Liver will periodically pass out at this stage of drunkenness. Iron Liver mutants can't pass out from alcohol, leaving them free to enjoy the +1 to Brawn at almost no cost.


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This mutation does not alter a character's appearance.
This mutation does not alter a character's appearance.
{{MutationsListbox}}
{{MutationsListbox}}
[[Category:Mutation]]

Latest revision as of 12:50, 10 June 2024

We like to drink with Care Dog, 'cuz Care Dog is our mate.

And when we drink with Care Dog, he downs it all in eight... seven...

The Iron Liver mutation gives mutants extra endurance, resistances and the ability to heal with alcohol. It is incompatible with Camelfat.

Location

Iron Liver is located in the Chemical Plant. Head west from the eastern entrance, then turn south, and go west from theParking Area, into the Isolation Sheds.

Summary

You've developed the 'iron liver' mutation! This mutation confers +1 Endurance.

Effects

   Passive: +1 Endurance
   Passive: +75% PCP resistance
   Passive: +70% Spider venom resistance
   Passive: +60% curare resistance
   Passive: +50% alcohol resistance
   Passive: +40% THC resistance
   Passive: +40% speed resistance
   Passive: +25% nanite resistance
   Passive: Gain healing from alcohol.
   Passive: Can no longer black out from high alcohol blood content.
   Passive: Alcohol cleanses revival sickness.

Advantages

  • Miscellaneous resistances. Spider venom and curare are both very rare, but this is nice to have when they do arise.
  • +1 Endurance. This adds a little tankiness to any build.
  • Alcohol heals. Chugging booze will heal Iron Liver mutants every heartbeat by a random amount from 1 to min(floor(drunkenness/2)+1, 6), and also cleanses revival sickness as an added bonus. This healing can be annoyingly random and inconsistent, but it's easy to keep uptime on it as long as one is resigned to pissing like a racehorse. This perk is particularly useful to characters who have low medic.
  • Enables alcohol Brawn buff. Max dose alcohol gives +1 Brawn and -1 Dodge, but characters without Iron Liver will periodically pass out at this stage of drunkenness. Iron Liver mutants can't pass out from alcohol, leaving them free to enjoy the +1 to Brawn at almost no cost.

Disadvantages

  • Minor drug resistances. PCP is a useless drug anyway, and THC, alcohol and speed are so cheap and quick to use that this "downside" really means nothing.
  • +25% nanite resistance. The only real downside to Iron Liver, and it is very minor. Munching nanites still works for big heals, and even after a 25% penalty, nanites are still very effective on their own.
  • Incompatible with Camelfat.
  • Difficult for low-Brawn builds, which typically cannot carry large amounts of alcohol. Still, a small flask is enough to remove revival sickness, and the resistances and +1 Endurance are fantastic.

Appearance

This mutation does not alter a character's appearance.


Mutations
Racial Mutations AbominationChudHideous FreakVampireZombie
Focus Mutations CarrieChillerFuck MachineSalamanderScreechWrithing SmokeEmpath
Movement Mutations LeapfrogPhaserClairvoyance
FlightBlinkMedium
Soak Mutations High DensityFirewalkerRubberskinSnakeskinYeti Skin
LithodermisSolar SpongeSilicone SkinEelskinYeti Fur
Miscellaneous Mutations BillygoatBleederBloodhoundBrainslugBrute StrengthCamelfatEnigmaFibrocartilageHooliganHyperimmuneIron LiverJunkratMuleNimble FingersPlant WhispererStenchTwitchy NervesSuperclotXray VisionCat Ears
Ripperlikes CarcinocudgelHorrorspikeRipperTendrils
Joke Mutations Third Nipple
Defunct Mutations Jammer