Eelskin: Difference between revisions

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(Hellwiki styling, updated grab bonus)
m (more eelskin samsara changes)
 
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* '''Bonus to breaking out of grabs.''' This bonus is <s>''tiny</s> rather solid,'' as buffed in SamsaraMOO.
* '''Bonus to breaking out of grabs.''' This bonus is <s>''tiny</s> rather solid,'' as buffed in SamsaraMOO.
* '''Underwater breathing and no underwater fighting penalties.''' Underwater areas are rare, but this does allow you to juke opponents by hiding underwater. It's largely useless against the Kraken, however, since that fight is very short and harpoon/needle rifles suffer no underwater penalties anyway.
* '''Underwater breathing and no underwater fighting penalties.''' Underwater areas are rare, but this does allow you to juke opponents by hiding underwater. It's largely useless against the Kraken, however, since that fight is very short and harpoon/needle rifles suffer no underwater penalties anyway.
* '''Very fast water movement.''' Eelskin mutants move extremely fast when submerged in water.
* '''Thirst lose underwater'''. While eelskin mutants are submerged in water, no matter which one, they passively lose thirst as if they drink clean water.


== Disadvantages ==
== Disadvantages ==

Latest revision as of 20:57, 16 November 2024

Eelskin is a soak mutation which gives resistance against stab, slash and electric damage, plus some buffs to water mobility. Requires Snakeskin. This is the least popular soak mutation of all, and is generally regarded as a poor pick for any build.

Location

Eelskin can be found outside of the Kraken's cave, in the Watery Fissure. The Kraken is a mean fight, so steer clear if you're a newer player.

Effects

This mutation grants:

    +2-2 electric resistance
    +2-2 stabbing resistance
    +1-2 slashing resistance
    +3 to Swim
    Bonus to breaking out of grab
    Underwater breathing
    No underwater fighting penalties
    -50% peeing required
    +50% thirst

Advantages

  • 2-2 electric resistance. Electric is a useful damage type to be able to soak, but at such a low level, it's almost completely negligible.
  • 2-2 stab and 1-2 slash soak. These are both very common damage types.
  • +3 Swim. This is useful if you are going for the world champion of swim brag.
  • -50% piss. A mild convenience.
  • Bonus to breaking out of grabs. This bonus is tiny rather solid, as buffed in SamsaraMOO.
  • Underwater breathing and no underwater fighting penalties. Underwater areas are rare, but this does allow you to juke opponents by hiding underwater. It's largely useless against the Kraken, however, since that fight is very short and harpoon/needle rifles suffer no underwater penalties anyway.
  • Very fast water movement. Eelskin mutants move extremely fast when submerged in water.
  • Thirst lose underwater. While eelskin mutants are submerged in water, no matter which one, they passively lose thirst as if they drink clean water.

Disadvantages

  • Same soak problem as snakeskin. Slash and stab soaks on a mutation are just not that useful. Elec soak is good, but 2-2 is nothing; rubberskin gives way better soaks and requires less investment.
  • +50% thirst. A minor inconvenience. The convenience exchange works out negatively because carrying extra water takes inventory weight, whereas peeing does not.

Appearance

This mutation adds the following line to a character's description:

Their skin is shiny and slick.


Mutations
Racial Mutations AbominationChudHideous FreakVampireZombie
Focus Mutations CarrieChillerFuck MachineSalamanderScreechWrithing SmokeEmpath
Movement Mutations LeapfrogPhaserClairvoyance
FlightBlinkMedium
Soak Mutations High DensityFirewalkerRubberskinSnakeskinYeti Skin
LithodermisSolar SpongeSilicone SkinEelskinYeti Fur
Miscellaneous Mutations BillygoatBleederBloodhoundBrainslugBrute StrengthCamelfatEnigmaFibrocartilageHooliganHyperimmuneIron LiverJunkratMuleNimble FingersPlant WhispererStenchTwitchy NervesSuperclotXray VisionCat Ears
Ripperlikes CarcinocudgelHorrorspikeRipperTendrils
Joke Mutations Third Nipple
Defunct Mutations Jammer