Silicone Skin: Difference between revisions
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(Creation of the Silicone Skin page.) |
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* '''Can't have implants rescued''' - If you die somewhere and drop all your implants, your friends must wait until your body rots before they recover them; they can't be cut out. | * '''Can't have implants rescued''' - If you die somewhere and drop all your implants, your friends must wait until your body rots before they recover them; they can't be cut out. | ||
* '''Fatalities can still dismember''' - They will prevent you from being defibbed just like normal. | * '''Fatalities can still dismember''' - They will prevent you from being defibbed just like normal. | ||
{{MutationsListbox}} |
Revision as of 17:04, 29 April 2024
Silicone Skin is a soak mutation which gives resistance against acid, electric, explosive and laser damage. It also protects you from implant damage and gibbing, very useful for Blink and prevention of telefrags.
This mutation requires Rubberskin and is incompatible with Zombie.
Location
Silicone Skin can be found at the oasis in Glass Mesa.
Effects
This mutation has the following effects:
2-4 acid resistance 2-6 laser resistance 2-6 explode resistance Become unhackable and ungibbable Implants never take damage Resists Bandages by 40%
Advantages
- 2-4 acid soak - Combined with Rubberskin, this is 3-6 soak, which mostly shuts out acid damage from freak blood. Otherwise, acid damage is rare and too high for this to help, so this is a low-value soak.
- 2-6 laser soak - Laser is extremely rare, but is very hard to armor against and also hits for fairly low amounts, which gives Silicone more protective potential against it. This is a medium-value soak.
- 2-6 explode soaks - This is niche, since XP soaks explosions, but it is extremely good at soaking explosive damage from flak cannons. This is a medium-value soak.
- No implant damage - Players with Silicone Skin will never take damage to their implants due to their corpses rotting. Hideous freaks and Abominations are still restricted to 2 (or 4 with bleach) implants, due to their acidic blood.
- Can't be butchered - This stops others from cutting your head off to prevent you from being reviveable.
- Can't be gibbed - Any harm that would normally gib a Silicone Skin mutant will simply kill them instead, again allowing them to be revived. The sole exception to this is fatalities.
Downsides
- -40% resistant to bandages - This is a minor thing, but it is noticeable if you don't have another avenue of healing to supplement bandages.
- Can't get headscanned - Hardly anyone does headscans anyway, but the option is closed to you all the same.
- Can't have implants rescued - If you die somewhere and drop all your implants, your friends must wait until your body rots before they recover them; they can't be cut out.
- Fatalities can still dismember - They will prevent you from being defibbed just like normal.
Mutations | |
---|---|
Racial Mutations | Abomination • Chud • Hideous Freak • Vampire • Zombie |
Focus Mutations | Carrie • Chiller • Fuck Machine • Salamander • Screech • Writhing Smoke • Empath |
Movement Mutations | Leapfrog • Phaser • Clairvoyance |
Flight • Blink • Medium | |
Soak Mutations | High Density • Firewalker • Rubberskin • Snakeskin • Yeti Skin |
Lithodermis • Solar Sponge • Silicone Skin • Eelskin • Yeti Fur | |
Miscellaneous Mutations | Billygoat • Bleeder • Bloodhound • Brainslug • Brute Strength • Camelfat • Enigma • Fibrocartilage • Hooligan • Hyperimmune • Iron Liver • Junkrat • Mule • Nimble Fingers • Plant Whisperer • Stench • Twitchy Nerves • Superclot • Xray Vision • Cat Ears |
Ripperlikes | Carcinocudgel • Horrorspike • Ripper • Tendrils |
Joke Mutations | Third Nipple |
Defunct Mutations | Jammer |