Chiller

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Today I didn't even have to use my AK

I got to say, it was a good day

Chiller is a focus mutation that's mutually exclusive with Carrie and Solar Sponge. Its main draw is the combat ability it grants, which gives high-level Focus users the ability to debuff and damage opponents.

Location

North of the entrance to Fort Griam, which is northeast of Weezer Dam.

Effects

+1 to the Cool Stat
-5 degrees body temperature.
Gain stress when hot.
freeze command: freeze enemies for damage and debuffs.
freeze can also be used to preserve items in ice.

Mechanics

Players with the "Chiller" mutation can utilize the freeze <target> command on either an enemy (while in combat) or on items. When utilized on an enemy, it applies a strong debuff damaging the player, and debuffing them.


Using the freeze command on an item encases it in a block of ice. This is particularly useful for preventing items such as food from degrading.

Advantages

  • The freeze attack debuffs hard - around 25 stacks (~2 attacks), the target receives -5 on Brawn/Endurance/Reflexes. On top of that, stacks decay very slowly and inflict increasing cold damage each heartbeat (12+ is easily possible).
  • To build chill stacks up quickly, you'll need to have high focus (around 40 seems effective).
  • From a utility side, being able to cool other players or yourself by covering them in antifreeze vomit is useful. Freezing items also isn't bad - you'll never need to bring a kidney cooler again.
  • Having Yeti Fur will also amplify Chiller's effect by about 10 Focus points. Do note that Chiller will not decrease the higher passive temperature given by yeti fur.

Disadvantages

  • Chiller probably needs higher focus (35+) than any other mutation to work effectively.
  • Not being able to get Carrie or Solar Sponge can be a serious problem for people who want to fight gunners or need fire soaks. Besides, chill damage isn't as consistent as burn damage is.
  • Being colder all the time might become a problem, especially since freezing to death outside of the Weezer area becomes possible. Yeti Skin cancels this out, but this removes a valuable soak slot and you'll have the issue of having to keep cool in hot areas.
  • You'll take stress per heartbeat when hot; this ranges from about 5 at 28°C to over 150 at 260°C.
    • This can be countered by wearing dishdashas, chugging water, vomiting on yourself, or wearing a hostile environment suit.

Appearance

This mutation will add a line to your description:

His/Her/Its breath condensates in the air.
Your vomiting message will also be changed:

SamsaraRocks! projectile vomits a green liquid all over you.
Should you vomit (or suffer an abdomen hit) without having anything to throw up, your gag message will be different:

SamsaraRocks! gags and small ice crystals form around his mouth.
Finally, should you vomit your special goop onto anyone or yourself, it will look different from normal vomit:

SamsaraRocks! is completely coated in half-digested goo and a steaming substance.


Mutations
Racial Mutations AbominationChudHideous FreakVampireZombie
Focus Mutations CarrieChillerFuck MachineSalamanderScreechWrithing SmokeEmpath
Movement Mutations LeapfrogPhaserClairvoyance
FlightBlinkMedium
Soak Mutations High DensityFirewalkerRubberskinSnakeskinYeti Skin
LithodermisSolar SpongeSilicone SkinEelskinYeti Fur
Miscellaneous Mutations BillygoatBleederBloodhoundBrainslugBrute StrengthCamelfatEnigmaFibrocartilageHooliganHyperimmuneIron LiverJunkratMuleNimble FingersPlant WhispererStenchTwitchy NervesSuperclotXray VisionCat Ears
Ripperlikes CarcinocudgelHorrorspikeRipperTendrils
Joke Mutations Third Nipple
Defunct Mutations Jammer