Silicone Skin

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Revision as of 03:26, 8 May 2024 by Sparrow (talk | contribs) (→‎Downsides: Removed headscans; aren't a thing here, and freaks can have as much hams as they want and XP doesn't soak explosion damage)
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Silicone Skin is a soak mutation which gives resistance against acid, electric, explosive and laser damage. It also protects you from implant damage and gibbing, very useful for Blink and prevention of telefrags.

This mutation requires Rubberskin and is incompatible with Zombie.

Location

Silicone Skin can be found at the oasis in Glass Mesa.

Effects

This mutation has the following effects:

     2-4 acid resistance
     2-6 laser resistance
     2-6 explode resistance
     Become unhackable and ungibbable
     Implants never take damage
     Resists Bandages by 40% 

Advantages

  • 2-4 acid soak - Combined with Rubberskin, this is 3-6 soak, which mostly shuts out acid damage from freak blood. Otherwise, acid damage is rare and too high for this to help, so this is a low-value soak.
  • 2-6 laser soak - Laser is extremely rare, but is very hard to armor against and also hits for fairly low amounts, which gives Silicone more protective potential against it. This is a medium-value soak.
  • 2-6 explode soaks - This is niche, but is extremely good at soaking explosive damage from flak cannons. This is a medium-value soak.
  • No implant damage - Players with Silicone Skin will never take damage to their implants due to their corpses rotting. Hideous freaks and Abominations are still restricted to 2 (or more with bleach) implants, due to their acidic blood.
  • Can't be butchered - This stops others from cutting your head off to prevent you from being reviveable.
  • Can't be gibbed - Any harm that would normally gib a Silicone Skin mutant will simply kill them instead, again allowing them to be revived. The sole exception to this is fatalities.

Downsides

  • -40% resistant to bandages - This is a minor thing, but it is noticeable if you don't have another avenue of healing to supplement bandages.
  • Can't have implants rescued - If you die somewhere and drop all your implants, your friends must wait until your body rots before they recover them; they can't be cut out.
  • Fatalities can still dismember - They will prevent you from being defibbed just like normal.


Mutations
Racial Mutations AbominationChudHideous FreakVampireZombie
Focus Mutations CarrieChillerFuck MachineSalamanderScreechWrithing SmokeEmpath
Movement Mutations LeapfrogPhaserClairvoyance
FlightBlinkMedium
Soak Mutations High DensityFirewalkerRubberskinSnakeskinYeti Skin
LithodermisSolar SpongeSilicone SkinEelskinYeti Fur
Miscellaneous Mutations BillygoatBleederBloodhoundBrainslugBrute StrengthCamelfatEnigmaFibrocartilageHooliganHyperimmuneIron LiverJunkratMuleNimble FingersPlant WhispererStenchTwitchy NervesSuperclotXray VisionCat Ears
Ripperlikes CarcinocudgelHorrorspikeRipperTendrils
Joke Mutations Third Nipple
Defunct Mutations Jammer