Camelfat: Difference between revisions

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Camelfat is a [[Mutations|mutation]] that reduces a mutant's rate of thirst, and the speed that drugs and other effects pass through their system. Camelfat is a very unpopular mutation; it has been indirectly nerfed several times, and is incompatible with [[Iron Liver]], an outright superior mutation.
Camelfat is a [[Mutations|mutation]] that reduces a mutant's rate of thirst, and the speed that drugs and other effects pass through their system. Camelfat was buffed and is now on-par with [[Iron Liver]], providing more QoL eliminating thirst and making drugging easier.


== Location ==
== Location ==
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== Advantages ==
== Advantages ==


* '''+1 Endurance.''' SamsaraMOO's change, it's now a more attractive mutation
* '''+1 Endurance.''' SamsaraMOO change, making it an attractive pick like IL.
* '''Next to no thirst.''' Camelfat mutants never have to worry about thirst, and can get by drinking from water sources in zones rather than carrying water. This is a minor quality of life boost, and also indirectly reduces the mutant's time spent peeing.
* '''Next to no thirst.''' Camelfat mutants never have to worry about thirst, and can get by drinking from water sources in zones rather than carrying water. This is a minor quality of life boost, and also indirectly reduces the mutant's time spent peeing.
* '''Extended drug buffs.''' This is almost useless, since most drugs are cheap and only required for short periods, but it is sometimes handy for rare drugs.
* '''Extended drug buffs.''' This is handy, as it allows carrying less drugs and makes it easier to stay drugged for longer for absent-minded mutants, but most drugs are cheap and only required for short periods, but it is sometimes handy for rare drugs.
** Almost all status effects are extended. Crack, crank, soda, psilocybine, homecooked food, rads, THC, etc.
* '''Psilocybin.''' When properly managed, [[Drugs|psilocybin]] gives +5 [[focus]] in exchange for -1 [[Brains]] and -1 [[Reflexes]]. Iron Liver mutants find it difficult to maintain this, since IL resists psilocybin, but a camelfat mutant can trip for about an hour at a time with ease.
* '''Psilocybin.''' When properly managed, [[Drugs|psilocybin]] gives +5 [[focus]] in exchange for -1 [[Brains]] and -1 [[Reflexes]]. Iron Liver mutants find it difficult to maintain this, since IL resists psilocybin, but a camelfat mutant can trip for about an hour at a time with ease.


== Disadvantages ==
== Disadvantages ==


* '''Increased withdrawal times.''' The two most used drugs are crank and speed, which can have dangerous [[Drugs#Withdrawal.2C Overdoses and Heart Attacks|strung]] effects that can even be lethal. Camelfat only slightly increases the length of the buff, but massively increases the duration of the strung.
* '''Longer-lasting rads.''' Radiation poisoning and its debuffs are retained for longer in Camelfat mutants. This is both a passive annoyance and an active danger; having rads not wear off in good time while more are being applied can quickly add up to dangerous levels.
* '''Longer-lasting rads.''' Radiation poisoning and its debuffs are retained for longer in Camelfat mutants. This is both a passive annoyance and an active danger; having rads not wear off in good time while more are being applied can quickly add up to dangerous levels.
* '''Poor economy.''' The fundamental trade of Camelfat is very bad; increased risk using major drugs is not worth the reward of extending buffs that do not need to be extended.
* '''High [[Endurance]] is needed to use most drugs.'''
* '''Incompatible with [[Iron Liver]].'''
* '''Incompatible with [[Iron Liver]]''' and '''[[Eelskin]].'''


Camelfat mutants should be ready to deal with rads quickly, and should also have good [[Endurance]]; if they don't, they'll never be able to use drugs safely.
Camelfat mutants should be ready to deal with rads quickly, and should also have good [[Endurance]]; if they don't, they'll never be able to use drugs safely due to getting withdrawal.


== Appearance ==
== Appearance ==

Latest revision as of 20:27, 31 January 2025

Camelfat is a mutation that reduces a mutant's rate of thirst, and the speed that drugs and other effects pass through their system. Camelfat was buffed and is now on-par with Iron Liver, providing more QoL eliminating thirst and making drugging easier.

Location

Camelfat's mutation tile is on the very first tile of the Sea of Dunes. Being deep in the desert, hot weather gear and radiation protection are required to reach it. At night, a light source will be necessary as well.

Effects

   Passive: +1 Endurance
   Passive: Extremely low thirst
   Passive: Extended drug buffs/debuffs

Advantages

  • +1 Endurance. SamsaraMOO change, making it an attractive pick like IL.
  • Next to no thirst. Camelfat mutants never have to worry about thirst, and can get by drinking from water sources in zones rather than carrying water. This is a minor quality of life boost, and also indirectly reduces the mutant's time spent peeing.
  • Extended drug buffs. This is handy, as it allows carrying less drugs and makes it easier to stay drugged for longer for absent-minded mutants, but most drugs are cheap and only required for short periods, but it is sometimes handy for rare drugs.
    • Almost all status effects are extended. Crack, crank, soda, psilocybine, homecooked food, rads, THC, etc.
  • Psilocybin. When properly managed, psilocybin gives +5 focus in exchange for -1 Brains and -1 Reflexes. Iron Liver mutants find it difficult to maintain this, since IL resists psilocybin, but a camelfat mutant can trip for about an hour at a time with ease.

Disadvantages

  • Longer-lasting rads. Radiation poisoning and its debuffs are retained for longer in Camelfat mutants. This is both a passive annoyance and an active danger; having rads not wear off in good time while more are being applied can quickly add up to dangerous levels.
  • High Endurance is needed to use most drugs.
  • Incompatible with Iron Liver and Eelskin.

Camelfat mutants should be ready to deal with rads quickly, and should also have good Endurance; if they don't, they'll never be able to use drugs safely due to getting withdrawal.

Appearance

This mutation does not change a character's appearance.


Mutations
Racial Mutations AbominationChudHideous FreakVampireZombie
Focus Mutations CarrieChillerFuck MachineSalamanderScreechWrithing SmokeEmpath
Movement Mutations LeapfrogPhaserClairvoyance
FlightBlinkMedium
Soak Mutations High DensityFirewalkerRubberskinSnakeskinYeti Skin
LithodermisSolar SpongeSilicone SkinEelskinYeti Fur
Miscellaneous Mutations BillygoatBleederBloodhoundBrainslugBrute StrengthCamelfatEnigmaFibrocartilageHooliganHyperimmuneIron LiverJunkratMuleNimble FingersPlant WhispererStenchTwitchy NervesSuperclotXray VisionCat Ears
Ripperlikes CarcinocudgelHorrorspikeRipperTendrils
Joke Mutations Third Nipple
Defunct Mutations Jammer